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The_D_Tres's avatar
The_D_Tres
New Rookie
1 day ago

BF6 Suggestion: Hardcore Mode with Realistic Damage & Friendly Fire

I understand that Battlefield is a video game and not a perfect simulation of reality. However, a dedicated Hardcore mode with more realistic injury mechanics, blast effects, and healing rules would significantly boost immersion and make medics genuinely vital on the battlefield.

In this mode:

  • Realistic Damage:
    Being shot or hit by shrapnel would realistically impair or disable limbs instead of letting you fight at full capacity. Head or torso shots would be highly lethal. Close-range artillery, bombs, and explosions would include proper blast overpressure effects (temporary disorientation, hearing loss, etc.).
  • Limited Self-Healing & Medic System:
    If you survive enemy fire, your health would not automatically regenerate to 100% just by hiding or waiting. Any injury would leave your health severely hampered (with debuffs such as reduced movement speed, weapon sway, or blurred vision) until properly treated.
    The healing process would visually and mechanically feel exactly like the current “hide and wait” regeneration in Battlefield — you slowly recover over time. However, this slow regeneration only activates and progresses when a medic is actively healing you.
    When a medic heals you, you can gradually return to 100% health over time (not instantly), but this is only possible through a dedicated combat medic.
    If a non-medic teammate tries to help you instead, the healing process takes double the time. This makes skilled combat medics extremely important and rewarding to play, as they are the only ones who can efficiently restore a wounded soldier to full fighting strength.
  • Friendly Fire Consequences:
    Killing a teammate or destroying a friendly vehicle (accidentally or intentionally) immediately eliminates you as well. This includes teamkills from small arms fire as well as indirect or heavy fire such as mortars, grenades, bombs, rounds from choppers, planes, tank rounds, and any other friendly assets.
    When killed by friendly fire, your respawn time is noticeably longer than a normal enemy death.
    After approximately 5 friendly fire incidents (teamkills or friendly asset destruction), the player is kicked from the match and receives no XP, weapon progress, or rank advancement for that session.

To keep the mode enjoyable, respawn times when killed by enemies should remain very short, preventing frustrating “respawn purgatory.”

This setup would create a high-stakes, tactical Battlefield experience where positioning, teamwork, and proper medic play become critical, while still delivering the fast-paced action the series is known for

1 Reply

  • A hardcore mode where friendly fire can get you kicked and potentially banned?
    I'll pass.

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