Forum Discussion
TL;DR
- Rumored changes (longer TTK, ~15–20% ROF nerfs, stricter vehicle teamplay) could significantly slow down gameplay and change the core feel of the game.
- Gunplay is already in a decent place — if anything, it could use minor improvements, not global slowdowns.
- Most players aren’t asking for these changes — the real issue is lack of content, not core mechanics.
- Player drop-off is likely caused by too few maps, lack of small modes (TDM/Rush), and limited weapon variety.
- Meanwhile, major problems still exist: netcode, hitreg, bugs (e.g. broken RPG trajectory), long queue times.
What should be prioritized instead:
- Fix core issues (netcode, bugs, stability)
- Add more maps (especially smaller infantry-focused ones)
- Introduce more weapons and gameplay variety
- Stop adding new bugs before fixing existing ones
If these gameplay changes go through, it risks alienating current players instead of fixing what actually matters.
I have to ask you this question to better understand where you are coming from because I disagree with you at face value. The question is: "What is your input method, controller or mouse and keyboard?" Follow up question: "If controller; are you console or PC?"
This gives me a better understanding to state my case. You've taken the time to make well thought posts, the least I can do is provide the same in return.
- OFFik1 day agoSeasoned Hotshot
I play on PC (keyboard+mouse) since BF2 but I got this account since BF3. U can check my K/D and other stats in previous games. Im not a total noob but also not a "hard-try pro wannabe commando seal". IMO vehicles are too weak, randoms usually dont help when they sit as gunner or passanger. I really enjoyed TTK/TTD in BF V and vehicles as well - although BF1 had nice vehicles gameplay too but it was sometimes frustrating when the driver was only utilizing his one-side gunner (prob teammate/friend) instead working together with both of them.