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BottySkuttle88's avatar
BottySkuttle88
Seasoned Newcomer
12 hours ago

Does anyone miss the commander

I not sure about you guys but, I think they should bring back the commander to battlefield games. I think it was good fun looking over the battlefield and helping your team with tactical decisions, like dropping supplies, vehicles. And even setting a uav for squads going into capture points to dropping mortars to give cover fire. 

What's everyone's thoughts on this?

3 Replies

  • SpiritofGames's avatar
    SpiritofGames
    Rising Adventurer
    12 hours ago

    Yes, I remember playing as Commander frequently and found it very fulfilling. You were provided with a large overview of the entire battle, and could decide when to take actions, even causing a bombardment to a limited area based on a reuse timer. Dropping large crates of supplies was very important as well.

    There were even be times when there was Commander-on-Commander warfare.

    I remember one match when the enemy Commander identified my position and kept dropping bombardments on it. However, what that enemy Commander did not know was that I found a boat on the shore with a protective covered space that I could crawl into so he could drop as many explosions on me as he chose and probably was puzzled that he could never kill me. It was quite clever. A lot of fun.

    I would love to see it returned to Battlefield 6 ...  someday, when development time allows.

  • It was a waster opportunity to not bring commanders in BF6

    the proper way not not the lame BF4 tablet commander

  • Sorry for off-topic connections here, but hear me out...

    I've wishepered here that Battlefield 2 and 2142 styled field commander should make a return. With destructible-repairable assets on home HQs, there'd be dynamic depth of defending and attacking (destroying and maintenancing) key strategic installations. Same with dynamic bridges under on-going warfare around the map. Control the flow, to blow them out!

    Battle dynamics, chain of command and clear communication between players (commo-tactical rose, strategic map views & color-coded smoke grenades) would drive both feeling of reason and urgency to combat. Focus is currently on going on personal kill streaks and squad wipes, rather than thinking and communicating clearly your actions with your buddies.

    You're disposable part of machine in this game. Your actions as a single soldier either has 100% or 0% value. There's no grey area, I feel, where killing and/or damaging enemies and pushing forward or creating succesful defence would matter. Everything is immediately replacable.

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