Forum Discussion
Hi. I vaguely understand what you're talking about.
The problem is that after cutting staff, they won't make any fundamental balance changes at the mechanics level.
+ Your AI-generated photo of the TTK at close to 100ms is super bad.
I agree that the guns and attachments are unbalanced. But that can certainly be solved by changing a few numbers.
Below is my proposal for changing weapon damage. Don't judge sniper rifles and shotguns too harshly; I was mainly thinking about nerfing the outright imbalance, nerfing the SMGs at range, and improving the feel of the machine guns.
- littleQIX10 days agoNew Novice
Hi Benitto51,
I agree that the AI image was poor. My goal was just to show the logic to the devs. I checked your spreadsheet and it is very professional. Your level of detail is amazing.
We both want every weapon to be useful. But the devs are just nerfing fire rates. It feels like they are using AI to balance TTK without thinking about fun. That is why many cool guns are never used.
My idea is about playability. For example, letting us use lighter rounds or adjust springs to make a slow gun faster, like real weapon tuning. This adds variety without breaking the TTK.
Your ideas on strafe speed and recoil recovery are also great. Combining customization with your balance logic would be perfect for weapon diversity.
Lastly, thank you for replying and helping boost this thread's visibility. I also want to apologize for still using AI to assist with my translation. I just want to ensure Battlefield fans from every corner of the globe are heard, so we can all make Battlefield 6 the best it can be.
- 10 days ago
Thank you.
The general rate-of-fire reduction that was mentioned is not the final version, just a test. I also hope they'll work on damage as well, not just rate-of-fire. Using AI isn't bad, so don't worry about it.
The main thing is that they at least listen to our opinions (among the hordes of players who apparently don't understand how the game works and are complaining about nonsense, which is why they killed movement, kept sweet spots, suppression, the poor unintuitive menu, the weird weapon customization, the lack of sounds, and the same weapon balance in Battle Royale and regular multiplayer).
- littleQIX10 days agoNew Novice
Hey man, you mentioned Battle Royale and it reminded me of something. Honestly, the biggest issue with BF6 isn’t the TTK—it’s that they’re wasting way too many resources trying to optimize a BR mode. I don’t get why DICE is so obsessed with forcing BR into the main BF6 title.
I get that EA wants a competitor to COD’s battle royale mode, but they already have the perfect IP for it: Bad Company. The characters and tone fit a BR perfectly.
They could make the BR mode completely free-to-play with its own battle pass. Then, the paid content could be split into two parts:
- a story campaign package
- and separate mode DLCs
If you want the classic Battlefield experience (like Breakthrough with lighter vehicles instead of full Conquest), you buy one DLC.
If you want a Tarkov-style extraction mode, you buy another DLC.Access to these modes would require owning the campaign plus at least one of the DLCs, or both if you want the full experience.
This way, players can choose what they actually want to play, while a dedicated team focuses on BR and the core team focuses on what makes Battlefield great. I really don’t understand DICE’s decision-making right now.