Forum Discussion
11 days ago
+ any critical recoil increase affects PC players and console players differently.
I also support the idea of diversifying builds for each gun. For example, special ammo for sniper rifles that gives them a one-shot at close range and terrible flatness and bullet velocity, and standard ammo with normal bullet velocity but no one-shot at close range. (Obviously, with the sweet spot removed, this is a garbage mechanic.)
But before thinking about different builds, the overall weapon balance should be fixed first. And this is more than realistic to do by replacing a couple of numbers.