968a892d454ff956 wrote:my main point is that sprint to fire with an LMG shouldn’t be as quick as an AR or SMG.
Yeah, fair point, having multiple tanks parked directly on the objective can definitely make things feel one-sided. Tanks should really be limited in spawn numbers per sector or have a longer cooldown between respawns. Defenders should always have a slight advantage, but the balance needs to be managed better.
I agree about the LMG sprint to fire. Most of them shouldn’t handle anywhere near as quickly as an AR or SMG, maybe with the exception of the lighter AR-style one (can’t remember the name, but I use it ). The bigger issue is that the overall weapon feel, things like weight, recoil feedback, and shooting response, still lacks depth. Everything feels a bit too uniform and floaty, which makes weapon handling less satisfying across the board. Giving each weapon class its own sense of weight and handling would really help the gunplay feel more grounded, instead of the weird class nerfs we currently have that change with each class and gun you use.