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llHVTll's avatar
llHVTll
Rising Hotshot
3 months ago

How much longer?

This game is more frustrating, stressful, and depressing then it is fun. The netcode.... the bullet registration.... the ridiculous fall off  damage. Why would bullet fall off damage start at 15/20 meters from the chest up? And head shot damage is a joke there is no point in going  for headshots even with the increased headshot damage attachment! It should at least do double damage! The damage numbers is a roll of the dice make a consistent and persistent damage output and put a stop to the dice roll fire fights! The fire fights in this game is a mess that's why these guys think it's aim assist that's beating them and they think they're not good at the game because they dont know all of these problems exist! Make the guns do the damage they display up to a understandable range and make shot placement actually matter! I shouldn't be able to shoot a guy in the leg and get 14 damage shoot him in the chest and get 14 damage  then shoot him in the head and only get 17. This game is a mess and everyone is waking up to the issues! Do something.  Try your own product and see we're telling the truth netcode and hit registration is indeed broken. Oh and there's way too much health in redsec fully plated. Gotta be over 200+HP which is bad with all these gun issues

4 Replies

  • absolutely agree with headshot damage and damage dropoff. Damage dropoff should be a base damage subtracted by a certain amount for range beyond a certain distance. Not this staggered set damages at set ranges. Also fun fact buckshot and flachette receive no headshot damage bonus. Really dumb

  • llHVTll's avatar
    llHVTll
    Rising Hotshot
    3 months ago

    Thanks for replying! Headshots does little to nothing unless snipping... especially in redsec. Just aim for the chest brother till they do something 

  • I don't understand how the Desync/hit-reg can be this bad, it's actually amazingly bad. I don't wanna act like I know a lot about servers but the more I read the less it seems AWS servers are good for this type of multiplayer game or maybe it's too many players on each servers and is too much or something. Something is off there but sadly I don't know enough about it to point it out. I do believe it is the Netcode and server combo, and it's making for an extremely terrible experience.  $70 for a game that I can't stand playing in its current state and has got worse since launch. AAA company delivering a D+ game so far. I'll save the Map design and flow of the maps comments I have for another day, I'll leave it at.... It's Clearly a Problem. 

  • Im still saying some sync issue with console and PC. 

     

    Im on PC and I have very little issues with killing another PC player. 

     

    PC vs Console I swear even if I see them first we aren't on the same page because what I thought was OP aim assist I think is actually the console and PC not syncing correctly. 

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