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Crusty_Sock-74's avatar
Crusty_Sock-74
New Rookie
8 days ago

Map layout and sizes

Love the way the new battlefield feels, however it is lacking the grandness of the battlefield franchise.

The maps are way to small compared to previous titles leaving players to be forced into a bottle neck.  The maps feel way to closed in and your forced to engage every time you turn a corner barely giving your squad a chance to advance on a position.

 Once you do hold down a position, the objectives are so close together you can just respawn on an adjacent objective and run back, leaving medics running around trying to revive you just to be canceled on. 

The spacing of objectives especially, conquest need to be waaaay further apart, this would push squads to hold down a point because the distance between objectives requires a vehicle and far to much time consumed trying to run there. Like the old battlefields...

You used to be able to scale the mountains well out from the action, and then strategically plan your way in to the objective with your squad equiped with appropriate vehicles and weapons. Now you cant even go 5m up a mountain without being out of the combat zone.... WTF 

Gone are the days of Battlefield where playing meant team work. Now its just about getting in the action as quick as possible and getting kills... 

12 Replies

  • Crusty_Sock-74's avatar
    Crusty_Sock-74
    New Rookie
    7 days ago

    Mirak would have to be one of my favourites at the moment, simply because it feels more like a battlefield, layout is different compared to the others like youve stated too.

    WE NEED LAEGER MAPS IN BF6! 

  • The map size for blackwell fields is small. They have pretty much placed the conquest objectives on the boundries so theres absolutely no way of flanking, you pretty much have to fight head on with the enemy... what is happening with these maps. Jam packed with vehicles. Great, cant wait to drive on the only road filled with AT mines.... 

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