Matchmaking splits players into multiple empty queues
I don't know if anyone else has noticed this, but ever since the server browser was removed, the matchmaking doesn't seem as effective as it could be. Since BF2042 to now BF6
The biggest issue happens during low-population hours. Instead of prioritizing existing matchmaking pools, the system appears to create multiple separate pools. As a result, players get split across different lobbies that never reach enough players to start.
For example, I'll queue into a lobby that never fills up. If I cancel and requeue a few times, I eventually end up in another lobby that's already half full or nearly full and the match starts almost immediately. That tells me there were already enough players available, but they were being divided between multiple matchmaking pools.
Wouldn't it make more sense for matchmaking to prioritize filling existing pools before creating new ones? That way, matches would start faster instead of leaving players stuck in multiple half-empty lobbies.
I've noticed this in both Multiplayer and Redacted Sector(Redsec Unranked/Ranked).
To clarify, I'm specifically talking about periods when the player population is lower—not when the game is busy. During off-peak hours, there may still be enough players for a match, but because they're split across several matchmaking pools, everyone ends up waiting. The experience becomes a cycle of waiting, canceling the queue, and requeuing until you randomly land in the lobby that's actually filling up.
Is there any reason the matchmaking system can't prioritize a single pool first before opening additional matchmaking pools? I think this would significantly improve queue times during low-population hours.