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RanzigeRidder2's avatar
2 months ago
Solved

Open vs locked weapons per class

Traditionally Battlefield has always been about classes, and with that came class locked weapons. This how it was and how it should be!

One of the big mistakes they made with BF2042 was to first introduce specialists, and next they gave these specialists access to ALL weapons. Later on they partially fixed the issue by implementing back the class system, however weapons remained open.  

With the open beta we have a chance to make our voices being heard! As I'm sure they will be monitoring traffic towards what people want to play, let's make our actions speak louder than our words by all ignoring the Conquest mode and pick Closed Weapon Conquest instead.

And from there I hope the message will be clear to the developers that we need closed weapons in ALL game modes!

 

  • ElliotLH's avatar
    ElliotLH
    31 days ago

    Yep, we are indeed getting both to some degree. It's mentioned in the "Playlist Options" section of the beta debrief. 

    It'll be interesting to see how they do it. I can't see them giving both options for every single playlist mode myself, as then there'd be duplicate tiles for everything mode, but I could see them applying it to specific staple ones. 

    COMMUNITY UPDATE - OPEN BETA DEBRIEF 

83 Replies

  • Achillez1990's avatar
    Achillez1990
    New Adventurer
    14 days ago

    This suggestion about a "hybrid system" where more of the weapons are available to different classes could work. A more open class system where each class has more options would at least be way better than a fully closed weapon system. 

    Each weapon should be usable for more than one class, also sniper. For example recon and assault could both use snipers. Assault could then combine a sniper with a secondary Carbine. 

    I strongly disagree with limiting the attachments etc of a weapon that is not a  "class-specific weapon" though (the synergy system is enough). As this would have the same effect as the fully closed weapon system for me.. I would now feel forced to pick a class based on my preferred weapon.

    As an example I really liked playing the support class in the beta. I felt like I could contribute a lot to my squad in many situations. However if I am forced to play with an LMG as a support I would never play that class. This is NOT how the class system should feel like. I should pick my class based on the needs of the squad and the needs of the situation I am in. This is why a class system is a positive thing. It promotes tactical team play. If I only pick class based on the weapon, the system becomes redundant. 

    This is the problem with the closed system for me and a lot of other players. 

  • Achillez1990's avatar
    Achillez1990
    New Adventurer
    14 days ago
    cementerydriver wrote:

    I think you miss red that. I'm promoting closed weapons or a hybrid version. Open weapons creates a horde mentality of rushing the objective until you win. I suppose it counts as playing with your team but not sure it counts as strategic play with your squad.

    I was replying to a comment by sicksadbombsight. 

    I disagree though. Open weapons promotes more tactical team play as it lets you choose a class based on the squad, and what you need for the situation you are in. As I mentioned before I would feel forced to choose class based on my preferred weapons with a fully locked system. This is just bad for majority of players. 

    A closed weapon system would lead to more solo play.. and it would make the class system more redundant.

    As mentioned in my last post I think a Hybrid system could work though. At least giving each weapon type more class options, but at the same time limit some of its uses, like not allowing Engineers and Supports with Snipers. 

  • Hard to tell who is replying to whom.

    That only works if you decide to play the way it should, otherwise I don't think other players would use another gun when they already have something effective. I myself im partial to the bolt action rifle or the DMR which I can hook up with the engineer class to take down vehicles while snipe enemies from the back lines. Not saying every player will exploit it but it does make it more difficult to keep balance on a game where you should rely on your squad to make up for what you are missing. this pushes the game to solo play as you can be a one man army 

    2042 example: noone likes a camping sniper that never runs out of bullets which i have done. Its fine if 1 snipes and another player ressuplies as your squad invest 2 players to sit back and support while the remaining 2 push foward (balance). As a sniper I don't have issues with this exploit but thats not how a team based game should work, there has to be pros & cons to every action performed which is lost when you allowed open weapons.

    (Personal taste) I would be fine with sniper, shotgun/assault, and LMG being closed with , SMG, carbines, and DMR being open. This would be a good way to appeal to both sides but this only works if they can balance weapons. Biggest issues for me is no bullet drop, and LMG lack of suppression as i can pick their heads quite easily even if I allow myself to get shot (depends on distance and enemies aim). Most players will always try to have and edge over others specially those that are obssed with K/D ratio

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