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Whether they are in the majority or minority, they are all players. Maybe I’m in a good mood today and want to play the high-intensity PVP mode with others; or maybe I just want to play against AI alone for a while. When I feel like playing PVE mode, I can just create a temporary room and play—what’s the problem with that? Does Battlefield only allow playing PVP, or only PVE?
Bots need removing from online modes including portal.
Dice need to add an offline/coop mode where people can play bots all day, the mode needs its own progression though because as long as bots exist in the online arena people will abuse it, having pve offline would mean no servers need to be spung up.
As for backfilling how did any rented server ever get off the ground without bots in previous battlefield games?
Because they were rented and supported by a community, now you have a single player scratching their head why the experience they made doesn't get any traffic.
- GGA-lukis2 days agoNew Traveler
I don’t understand what you’re saying—please organize your thoughts first. EA is capable of creating temporary online PVE servers, and they actually did it in the first place. However, EA made the foolish choice to allow such servers to be set to permanent mode. This led to many of these servers running idle with no one on them, resulting in server abuse. In fact, if EA had simply set PVE servers to be temporary—automatically shutting down when players leave—would there still be abuse?
- BigShottt2 days agoSeasoned Ace
EA had simply set PVE servers to be temporary—automatically shutting down when players leave—would there still be abuse?
All servers with zero players WERE set to be temporary and were NOT staying running, as you are thinking. EA was, in-fact, shutting down the majority of servers at the time, intentionally. There was never a server issue to begin with, it was a bot farming issue.
You only see them ( 0 player servers) because they are intentionally being listed by EA but they were not in fact actually running if there are no players on them. If you had tried to join one of those zero player servers you would have learned very quickly that the server would actually try to start, and would not because it was infact shut down.
So technically they were not being run as true persistent servers in the first place. You don't really have an understanding of how it was working. At the time the vast majority of servers were all being shut down by EA intentionally, persistent or not. They were only allowing a very tiny percentage of running servers at the time as they were feverishly attempting to patch Portal & remove bot backfill. Once they removed the bots from Portal you were then magically able to start a server anytime you liked.- GGA-lukis2 days agoNew Traveler
What I want to talk about is PVE servers—they shouldn’t be displayed in the server list at all; PVE servers should be private. If a player wants to play with friends, they can just send the room name to their friends so the friends can find it directly. As time goes on, this won’t take up much server resources at all. Moreover, the server should shut down automatically once the creator leaves
- R1ckyDaMan192 days agoSeasoned Ace
I am saying that dice should create an offline area where you can edit variables just like portal and create an offline match filled with bots that has its own progression.
That would solve the problem instantly.
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