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vnderford39's avatar
vnderford39
New Novice
2 months ago

RedSec TTK

Feedback from a Battlefield Veteran (Since 2009)

 

I’ve been playing Battlefield since 20011, and I’ve always loved BF3 and BF4 especially once BF4 ironed out its early issues.

 

That said, RedSec mode feels more like Warzone than Battlefield. The Longer TTK promotes reactive play and meta-chasing rather than tactical decision-making. The current pacing discourages teamwork and positioning, which have always been core Battlefield values.

 

The plate system in particular breaks immersion and balance. It rewards players for disengaging mid-fight, re-plating, and re-engaging rather than committing to engagements or relying on squad coordination. If plates are going to stay, I’d suggest limiting them to a single wearable plate across all classes to keep fights more consistent and skill-based.

 

Right now, winning a gunfight often comes down to whoever’s using the meta weapon and abusing movement mechanics  not who makes the smarter tactical choice or works best with their team. Battlefield has always been about strategy, positioning, and teamwork, and I think the RedSec mode should lean back toward that identity instead of feeling like another fast-paced battle royale clone. Gunfights should start and stop in the same general area, not turn into running away because your plates are gone. It shouldn’t take 12 rounds to put someone down and it caters more to CoD players which will mostly leave when BO7 drops. If you want the BF core community to like RedSec make it play more like BF. Not a Warzone hybrid. All my long time BF friends agree the TTK in RedSec is too long.

8 Replies

  • RedSec mode feels more like Warzone than Battlefield.

    I think that's a good thing. It means the developers understand that a Battle Royale and Battlefield are two very different and distinct gameplay experiences. You can't just balance a Battle Royale like it's regular Battlefield and expect it to work.

    The Longer TTK promotes reactive play and meta-chasing rather than tactical decision-making.

    If there's one game mode that has an abundance of tactical decision making, it's a Battle Royale. The longer TTK exists so that a single error in judgement doesn't guarantee defeat, as that would be way too punishing. In addition to that, it's mechanically skillful as aim that involves tracking is one of the most difficult to master.

    The current pacing discourages teamwork and positioning, which have always been core Battlefield values.

    Again, this is a Battle Royale. You don't exist as a team, you exist as a squad (or duo) and the ring of fire is deliberately meant as a way to push you towards moving around. Positioning takes a backseat, so the moment-to-moment tactical decision making is a bigger priority. Teamwork does not disappear because you can't endlessly hold a position.

    The plate system in particular breaks immersion and balance. It rewards players for disengaging mid-fight, re-plating, and re-engaging rather than committing to engagements or relying on squad coordination.

    Plates are a fundamental part of the Battle Royale experience. It's what ensures that most players can enjoy a lengthy match, instead of players constantly finding themselves getting killed at the start of the match, due to some random sniper sitting 200 meters way. It ensures that people have time to play out an engagement, rather than getting killed before they even knew what hit them. It may break immersion, but fun gameplay triumphs immersion any day.

    Right now, winning a gunfight often comes down to whoever’s using the meta weapon and abusing movement mechanics  not who makes the smarter tactical choice or works best with their team.

    A meta is unavoidable. Using a weapon that best fits the situation or ensures the highest chance of survival is a tactical choice. You may not like it, but movement mechanics are a deliberate design decision. Using them to the best of your ability, is not abuse. Movement mechanics do not invalidate teamwork or proper positioning at all, they are simply a skill-check against unprepared players.

  • vnderford39's avatar
    vnderford39
    New Novice
    2 months ago

    Pubg is one of the OG royals before Warzone and No plates. Not saying completely scrap them , reduce it to 1 plate. Warzone in cod is not the gold standard for Royals . 

  • ghostflux's avatar
    ghostflux
    Seasoned Ace
    2 months ago

    PUBG has armor vests and helmets, which functionally do the exact same though. There's no need to reduce it to one plate, because the longer TTK is deliberate.

  • vnderford39's avatar
    vnderford39
    New Novice
    2 months ago

    Ok well I think they should because every with level 3 armor on Pubg it’s 5-6 shots not 10-12. 

  • vnderford39's avatar
    vnderford39
    New Novice
    2 months ago

    Also it is team based “Classes” you can’t just expect everything to be like cod or it’s wrong. Warzone has crap numbers for a reason and I think you should base this off of BF 3/4 which is what it was meant to be not a dying game that lost their identity. 

  • ghostflux's avatar
    ghostflux
    Seasoned Ace
    2 months ago

    This is just your typical "If it's like CoD, it must be bad" argument without any substance. I don't want Battlefield to be like Call of Duty. At the same time, not everything that it does is bad. Warzone has been wildly popular for a long time and the reason for its decline is mostly because its infested with cheaters, not because the concept itself is bad.

  • ghostflux's avatar
    ghostflux
    Seasoned Ace
    2 months ago

    So what? Battlefield RedSec is its own game. It takes inspiration from several different Battle Royale games, it is different from PUBG, but it's also different from COD. Equipping a plate is far slower than in COD and there are far fewer of them scattered around on the map. 

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