RedSec TTK
Feedback from a Battlefield Veteran (Since 2009)
I’ve been playing Battlefield since 20011, and I’ve always loved BF3 and BF4 especially once BF4 ironed out its early issues.
That said, RedSec mode feels more like Warzone than Battlefield. The Longer TTK promotes reactive play and meta-chasing rather than tactical decision-making. The current pacing discourages teamwork and positioning, which have always been core Battlefield values.
The plate system in particular breaks immersion and balance. It rewards players for disengaging mid-fight, re-plating, and re-engaging rather than committing to engagements or relying on squad coordination. If plates are going to stay, I’d suggest limiting them to a single wearable plate across all classes to keep fights more consistent and skill-based.
Right now, winning a gunfight often comes down to whoever’s using the meta weapon and abusing movement mechanics not who makes the smarter tactical choice or works best with their team. Battlefield has always been about strategy, positioning, and teamwork, and I think the RedSec mode should lean back toward that identity instead of feeling like another fast-paced battle royale clone. Gunfights should start and stop in the same general area, not turn into running away because your plates are gone. It shouldn’t take 12 rounds to put someone down and it caters more to CoD players which will mostly leave when BO7 drops. If you want the BF core community to like RedSec make it play more like BF. Not a Warzone hybrid. All my long time BF friends agree the TTK in RedSec is too long.