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Proto-A01's avatar
Proto-A01
Seasoned Newcomer
1 day ago

Remove attachment points since using certain attachment comes with disadvantages

So this confuses me, the attachments have disadvantages to using them, so that is already an implementation of balan ing the guns, then they add a second variable to balance the guns with a ridiculously high amount of points required which leaves you with a bare bones gun that has one main attachment which still comes at a disadvantage, how is this balancing, did they even discuss and go through this idea before implementing it to see the drawbacks of such a system, at least Delta force let's you add all the attachments, it just seriously affects your stability hip fire and scope zoom speed so you have to choose between making the long, close or midrange  rifle sniper or sub or light machine gun, because they thought the idea through before just income it and their a small indie game developer. From a triple game developer like Activision or whoever develops this game, you wouldn't expect and believe that such mistakes and bad implementation would not happen because they have access to larger resources, or did tripple a developers get to comfortable believe ing they can't make mistakes and became lazy, if the game was free, fine I car criticize them this much, but I'm laying for a product a large amount so I expect it to be done right. Imagine buying  washing machine for a lot of money that doesn't wash your clothes I'd you hVe to manually turn a handle to wash them or it breaks down after two days  would to be happy, would toy say well it so okay, everyone's making poor quality products and charging me a lot of money, I bust have to accept it  of course you wouldn't and the players that do are the ones ebavkibf companies to get away with this and think that their customers don't care enough no matter what they do  . If you pay for something, you shiykd expect reasonable quality, you worked your **bleep** off for that money. 

4 Replies

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    1 day ago

    So... Big wall of text with no paragraphs and very little punctuation, not gonna read it in details. Starts with possibly an interesting point (I do think some attachments that are already balanced in the way they affect the stats are too expensive), but then veers into a rant about one third in. There was something about a washing machine at some point?

    Tl, dr: possibly an interesting point buried in there, but I'm too lazy to find it. 

  • Proto-A01's avatar
    Proto-A01
    Seasoned Newcomer
    1 day ago

    Yes and i'm not lazy because while you for nothing to improve the game, I don't have time for paragraphs and perfect punctuation because I'm providing feedback and good ideas to several games I play. If you want to waisted money fine, but don't tell of people who are smart enough not to accept that and waiste the time of other providing feedback to try to you and tell you something you just acknowledged yourself. 

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    19 hours ago

    But if you’re not going to take the time to make your message clear and easy for the reader, why would the readers spend time to read it? If you, the writer, made no effort whatsoever, why would anyone think what you wrote is important? 

  • Attachment points help control the MIN part of min/max.  Most attachment types have an attachment that is clearly the best option.  Without attachment points, players would simply pick the strongest attachment in each category and essentially all end up with exactly the same gun at the end of the day.

    Some attachments DO have tradeoffs, but due to what I will call scaredy cat design, their tradeoffs aren't really that much of a negative.  There is a benefit that isn't readily noticed here though, and that's that the point system helps casual or new players get a clear understanding of what attachment is actually better, and WHY certain things change when they change their attachment.  There is less experimenting and learning when you can simply see "beeg numba" and understand that it's an upgrade or a downgrade.

    The largest problem with the attachment point system is certain things are incredibly WAY over-valued.  Ammo is one that is just an insane cost/benefit ratio that almost never makes sense.  The second problem is that there are many attachment types with jumps in value over 5.  That is to say you might have attachments worth 10, 15, then 25, then 35.  Then you follow that up where some attachments might cost the same amount of points, but one is clearly the better option of the two.

    Considering they already did a pretty good job with ammo types, I think we can at least hope for more improvements on this system.  BF7 might be out before we see those changes but... oh well.

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