Remove attachment points since using certain attachment comes with disadvantages
So this confuses me, the attachments have disadvantages to using them, so that is already an implementation of balan ing the guns, then they add a second variable to balance the guns with a ridiculously high amount of points required which leaves you with a bare bones gun that has one main attachment which still comes at a disadvantage, how is this balancing, did they even discuss and go through this idea before implementing it to see the drawbacks of such a system, at least Delta force let's you add all the attachments, it just seriously affects your stability hip fire and scope zoom speed so you have to choose between making the long, close or midrange rifle sniper or sub or light machine gun, because they thought the idea through before just income it and their a small indie game developer. From a triple game developer like Activision or whoever develops this game, you wouldn't expect and believe that such mistakes and bad implementation would not happen because they have access to larger resources, or did tripple a developers get to comfortable believe ing they can't make mistakes and became lazy, if the game was free, fine I car criticize them this much, but I'm laying for a product a large amount so I expect it to be done right. Imagine buying washing machine for a lot of money that doesn't wash your clothes I'd you hVe to manually turn a handle to wash them or it breaks down after two days would to be happy, would toy say well it so okay, everyone's making poor quality products and charging me a lot of money, I bust have to accept it of course you wouldn't and the players that do are the ones ebavkibf companies to get away with this and think that their customers don't care enough no matter what they do . If you pay for something, you shiykd expect reasonable quality, you worked your **bleep** off for that money.