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numone17's avatar
numone17
Rising Scout
31 days ago

RPG Overpowered?

Nobody is really talking about this?

The RPG takes no skill to destroy heavy armor.  They seem to do more damage than a tank shell, even the AP round. The flight speed of the rocket is lightning fast and completely effortless to hit moving heavy armor or helicopters. 

37 Replies

  • I don't think the RPG is over powered, I'm more frustrated on hitting a tank and the tank almost instantly being repaired by engineers before being able to reload the RPG (or Anti-Tank launchers).

    If served damaged was a thing then the tank wouldn't be able to fully repair all the time after taking serious hits, or and if engineers had a repair capacity instead of having unlimited repair abilities I believe the game would be better and players wouldn't be cheesing their K/D in a tank so much.

    Its not just the strength of the tank that makes taking one down alone difficult (especially if your a low level or without a well organised crew) but the sheer amount of tanks that are available in a game. Many would likely prefer it if their was less or a limited amount of tanks in some game modes now and again.

    Actually and TBH, other vehicles are overpowered more when compared with weapons like the RPG and such, you only get three shots with the engineers RPG alone and its not enough unless you somehow weaken the tank first with mines or something like tank grenades.

    Unless you have support of some kind, its very difficult alone and we hate the idea of charging or driving towards a tank to kill it with a repair tool.. very easy to kill if you get on top of it funny enough, usually forcing the driver out too but that's just mad.

    If your going down quickly you might not be using the strongest armoured parts of your tank to defend against them. Anyway you don't want the RPG for tanks because the anti-tank launchers are much better. If you appear to be the only engineer in the game I wouldn't recommend the RPG for hunting tanks.

    Another suggestion is if one makes that break to get through enemy lines masterfully and manages to hit the tank in the weak spot, reducing the repair efficiency of engineers whilst the tank is severely or heavily damaged is an option. It absolutely amazes me how fast a tank can recover. Let engineer inside the tank help out, give him the keys to keep the tank locked for a moment whist he or she helps repair perhaps.. 

    I don't know but TANKS ARE DEFINETLY OVERPOWERED BECAUSE THEYRE MADE LIKE THAT, so changing the engineers ability rather than the tank or other vehicles is probably a better idea. Then again unrepairable served damage is still a good argument for a new mechanic.

    Off road now, when you are carrying the RPG, you become the most obvious moving target in most peoples sights. In my opinion the problem is players who enjoy running straight into high impact zones, and players who don't choose to use them when they really need one. 

    At distance you can see them coming and dodge them easily as they go right past you, I've watched them approach me through my sniper sights from high ground and across straight roads etc, they are not lightning speed and you can anticipate or avoid them with good movement controls. Fast sprint, jump, slide and crouch reactions along with good positioning always seems to help me.

    You actually hear your team shouting RPG!! , that's normally the cue to hit the dirt or too move it. They are less effective and harder to aim at range too, unless they hit something close to you. You can rebind crouch to the thumb sticks to duck quicker.

    At close range and like the anti tank launcher too, they always hurt a lot and in most cases you will die if hit by one in any close range scenario but they don't always win unless the hits are really good. I've been hit by the anti tank launcher at point blank range before, went down but survived after being revived but direct hits with any RPG is a certain kill.

    If your up against them try stick to the inner corridor walls rather than the outer walls, I don't look at the outer wall directly hoping it will reduce explosive or splash damage taken. I do know the splash damage is amplified in confined spaces, often resulting in one-shot kills. And the ground impact for a non lethal near miss must be between 3-5 metres away from the explosion.

    To simplify you need to be at least three metres away from the explosion (walls or ground it hits) and away from confined spaces, away from other troops, objects or anywhere projectiles can bounce off to reduce the chance of a lethal hit.

    If your in open terrain for example, a space not near walls or rocks etc, you'll get a lot less splash damage but you'll have less cover against other targets.

    And just so you know, having troops near you does not provide cover at all from explosions in Battlefield 6, in most cases, it makes the situation much, much, much worse. There is no body-shield mechanic against explosions so you cant use team mates as shields against things that go BOOM!

  • I don't think the RPG is over powered, I'm more frustrated on hitting a tank and the tank almost instantly being repaired by engineers before being able to reload the RPG (or Anti-Tank launchers).

    If served damaged was a thing then the tank wouldn't be able to fully repair all the time after taking serious hits, or and if engineers had a repair capacity instead of having unlimited repair abilities I believe the game would be better and players wouldn't be cheesing their K/D in a tank so much.

    Its not just the strength of the tank that makes taking one down alone difficult (especially if your a low level or without a well organised crew) but the sheer amount of tanks that are available in a game. Many would likely prefer it if their was less or a limited amount of tanks in some game modes now and again.

    Actually and TBH, other vehicles are overpowered more when compared with weapons like the RPG and such, you only get three shots with the engineers RPG alone and its not enough unless you somehow weaken the tank first with mines or something like tank grenades.

    Unless you have support of some kind, its very difficult alone and we hate the idea of charging or driving towards a tank to kill it with a repair tool.. very easy to kill if you get on top of it funny enough, usually forcing the driver out too but that's just mad.

    If your going down quickly you might not be using the strongest armoured parts of your tank to defend against them. Anyway you don't want the RPG for tanks because the anti-tank launchers are much better. If you appear to be the only engineer in the game I wouldn't recommend the RPG for hunting tanks.

    Another suggestion is if one makes that break to get through enemy lines masterfully and manages to hit the tank in the weak spot, reducing the repair efficiency of engineers whilst the tank is severely or heavily damaged is an option. It absolutely amazes me how fast a tank can recover. Let engineer inside the tank help out, give him the keys to keep the tank locked for a moment whist he or she helps repair perhaps.. 

    I don't know but TANKS ARE DEFINETLY OVERPOWERED BECAUSE THEYRE MADE LIKE THAT, so changing the engineers ability rather than the tank or other vehicles is probably a better idea. Then again unrepairable served damage is still a good argument for a new mechanic.

    Off road now, when you are carrying the RPG, you become the most obvious moving target in most peoples sights. In my opinion the problem is players who enjoy running straight into high impact zones, and players who don't choose to use them when they really need one. 

    At distance you can see them coming and dodge them easily as they go right past you, I've watched them approach me through my sniper sights from high ground and across straight roads etc, they are not lightning speed and you can anticipate or avoid them with good movement controls. Fast sprint, jump, slide and crouch reactions along with good positioning always seems to help me.

    You actually hear your team shouting RPG!! , that's normally the cue to hit the dirt or too move it. They are less effective and harder to aim at range too, unless they hit something close to you. You can rebind crouch to the thumb sticks to duck quicker.

    At close range and like the anti tank launcher too, they always hurt a lot and in most cases you will die if hit by one in any close range scenario but they don't always win unless the hits are really good. I've been hit by the anti tank launcher at point blank range before, went down but survived after being revived but direct hits with any RPG is a certain kill.

    If your up against them try stick to the inner corridor walls rather than the outer walls, I don't look at the outer wall directly hoping it will reduce explosive or splash damage taken. I do know the splash damage is amplified in confined spaces, often resulting in one-shot kills. And the ground impact for a non lethal near miss must be between 3-5 metres away from the explosion.

    To simplify you need to be at least three metres away from the explosion (walls or ground it hits) and away from confined spaces, away from other troops, objects or anywhere projectiles can bounce off to reduce the chance of a lethal hit.

    If your in open terrain for example, a space not near walls or rocks etc, you'll get a lot less splash damage but you'll have less cover against other targets.

    And just so you know, having troops near you does not provide cover at all from explosions in Battlefield 6, in most cases, it makes the situation much, much, much worse. There is no body-shield mechanic against explosions so you cant use team mates as shields against things that go BOOM!

  • rpgs are weak. it only kills players if its a direct hit into the body and only damages tanks 25% front top sides and rear. the speed is perfect though, nice and fast how it should be

  • numone17's avatar
    numone17
    Rising Scout
    2 days ago

    It's not meant for infantry. Go play COD ffs. They fly faster than a tank shell and have less drop as well. You're probably one of those guys who play engineer even when there are no vehicles. 

  • You have to land up to 5 hits. And this is quite hard since you're limited to 3 charges only.  If you're lucky enough and driver & escort let you through, you can destroy tank with just 2 charges, but this is quite rare case. In most cases you will be spotted and destroyed. So RPG usage requires some skills and luck. And I don't even want to talk about engi party with torches behind the tank

    And if you think 4-5 hits is a small number and want to be more indestructible... Good tankers (with escort) are a menace who can stop your offence, and no RPG will resolve this issue.

    Just one more time -- tanks are not supposed to play alone! This will work with noobs only! You have to utilize teamplay, active maneuvers and good positioning! If you have struggles with these things -- learn how to play, or be my prey (or my colleagues), or don't use heavy veh at all

  • I run Engineer presently for unlocking my SMG's...I can tell you, the RPG's are definitely not op'd.   If anything they're underpowered.   From full health, with no engineer repairing it, it often takes a minimum of five RPG's to take a tank out.   If you're constantly being ganked by RPG's you're positioning yourself poorly and not retreating back when you should be.    You're likely sustaining damage from mines and other stuff before being taken out by the RPG's as well   If you're being hit on the sides, top, or back you'll also take a bit more damage.

  • numone17's avatar
    numone17
    Rising Scout
    18 hours ago

    It's not the damage I'm talking about. The flight speed and very little drop it has at distance. I fly mostly helicopters, and I do pretty good in the tanks and IFV. But being taken out in a helicopter by an RPG is the most lethal thing right now. I've done it, I've had it done, and I've watched many videos of people doing it. It really takes little skill to take out the helicopters. The darn thing does more damage than the M136-AT and Javelin, things you have to actually work for to unlock. That to me doesn't make a lot of sense either. As something that you unlock through an assignment or leveling up, it should be a lot better than something you get early in the game. 

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