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ElminL's avatar
ElminL
Rising Traveler
3 months ago

Sniper Zeroing Dilemma

This'll likely be my last suggestion before waiting on the release.
The snipers shouldn't be able to zero-in to the exact meter on the press of a button using the range finder attachment. It allows players to set their aim bind to the zeroing bind so that the player never has to worry about bullet drop when aiming in.
The range finder should act as an attachment to the scope that will let you know the distance in meters at which you are aiming at, and have the player use the zeroing on the sniper based on (100, 200, 300, 400, 500m) and control their bullet drop using visible cues from the bullet tracing, or on the scopes Ballistic Drop Compensating (BDC) reticles or holdovers that let the player know how high they should aim.
It shouldn't act this simple as it removes a skill gap in the game and also removes the need for control over bullet drop in general. And if kept in the game, then the bullet drop should just be removed in general.

10 Replies

  • Completely agree with you it needs to work like real life, just show range. Please fix developers

  • If you want real life then removing sniper glint completely should be the first thing to go. Range finder actually gives you a chance to get away as snipers needs to hold it for a moment before it sets the range, after which the sniper may attempt to shot and not to mention it takes away from other attachments you could place.

    Ps not saying range finder should be standard equipment, but the way its set up at the moment its balanced

  • AOD_MGsubbie's avatar
    AOD_MGsubbie
    Rising Veteran
    2 months ago

    Except that sniper glint exists in real life... It's sunlight reflecting off of a scope. It's why "the white death" (Polish sniper in the winter war and WW2, probably deadliest sniper of all time) refused to use optical scope and stuck exclusively with iron sights. 

    Anyway, auto-range finder absolutely needs to go. As should the sweet spot. Sniping was always purely a skill based thing in Battlefield, these two combined takes all the skill out of it. 

  • Yes the glint is real but as you said it only happens when the sun hits your scope which doesn't happen on any game that has added this feature. Glint happens even if you are in a dark room with no light, and the scopes can coated to negate glint, but I don't want it removed I want it to make sense. There is a forum that addresses this issue.

    Range finder is not an issue as it is used in real life. What bothers me is the increased fire rate given to bolt action. Sniper should be more precise and less trigger happy. The chest plate should be a good counter for the sweet spot mechanic and make medic and engineer the preferred choice for snipers

  • I agree with OP.  I want to switch from LMG main to sniper, but after watching some videos, it seems wrong that a sniper can hit from any distance with very little bullet drop.  I was watching one video where a sniper was killing from nearly across the map and every time they lined up the head shot, the rectical was barely above the head, meaning the sniper didn't have to compensate at all at that distance...the shot looked almost flat, no bullet drop.

    Surely DICE can make this class a bit more skill based?  You combine this with the scope that highlights every player, even in daylight and I don't know, sniper fest incoming?

  • Pleisho's avatar
    Pleisho
    Rising Newcomer
    23 days ago

    Zeroing isn’t a magic wand. You have to hold the key about 0.5 s, and it only really matters past roughly 100–200 m. At around 300 m the round still gets there in about 0.5 s; at around 800 m it is about 1–2 s. Breath-hold also matters: steadying the scope adds about 1 s of transition; ADS to zeroing to breath is not instant.

    From the target’s point of view you see a bright glint and a tracer-like fireball coming in, often visible even in shade and even if the head is not facing the scope, so a small strafe can be enough to survive. Bipod is not a free aimbot either; there are elevation and traverse limits, and if you need more angle you must tweak legs or micro-reposition, which costs around 0.5–1.0 s. Add it up: zeroing plus breath or transition plus flight time usually leaves the target about 1–1.5 s to react, and in worse cases up to 3–4 s. It is not free kills; it is timing and positioning. Proper sniping also means relocating. If you farm ten players from the same perch, the lobby learns the line and you get pre-aimed or mortared off that spot.

    If zeroing is going to be removed, the sniper round's tank-shell-like glow should be fixed too, or add a no-tracer ammo type. Also, in real life ghillie suits act as thermal concealers, so ghillies shouldn't be visible to thermal cameras either. So if you want a level of "realism" that removes zeroing, I'd also expect tracer glow to be gone and ghillies not to show up on thermal. And a bullet at 800 m doesn't make that huge of an arc; it should travel faster.

  • ElminL's avatar
    ElminL
    Rising Traveler
    20 days ago

    You’re completely wrong.

    you can adjust the your binds so that Sniper Zeroing When Zoomed is set to your fire button.

    The second you shoot anybody above 100 meters. It will immediately adjust and zero in on that player.

    it doesn’t take even a second to adjust.

    You are wrong.

  • ElminL's avatar
    ElminL
    Rising Traveler
    20 days ago

    It just goes to show how much that guy truly knows about what he’s saying.

  • ElminL's avatar
    ElminL
    Rising Traveler
    20 days ago

    I don’t know who you’re arguing with but, no one said zeroing should be removed. We’re saying the opposite.

    the range finder tool is enforcing no zeroing control. And right now people can set their breath hold to aim, and zero in with the rangefinder on their shoot button. This results in 0 effort in controlling breath when your shot is ready, and it results on 0 control over distance.

    just aim, line up a headshot and shoot when it’s in the center of your crosshair no matter the distance.

    its a ridiculous feature.

  • Armadon1's avatar
    Armadon1
    Seasoned Traveler
    20 days ago

    Also agree with all that. Binding the magic scope adjuster to hold breath is rediculous. I just refuse to use it and move on with my day, but you can tell the devs just want snipers to close in and be more aggressive. Smaller maps, 6x scope for a majority of the sniper levels, took away spawn beacons. Even with long range ammo and extended barrel the damage drop off doesnt one shot headshot after like 300m.

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