The bizarre state of Battlefield 6
The reduced projectile velocity and increased bloom ( to justify the random recoil removal ) created a bizarre game:
you are forced to approach the enemy since shooting from long range is absolute useless because of the bloom and the airsoft projectile speed, combined with a super low head shot multiplier that forces everyone to aim in center mass and pray for good RNG to hit the target.
Actually aiming for headshot is useless since they increased the bloom and It does little damage difference in most cases.
I`m pretty sure that crouch has a aim penalty.
the most bizarre part: you have more penalty from spray your gun then to slide and jump towards the enemy. this create a mix of cod like gameplay with something that I never seen in any fps.
there are like 4 good guns in the game and the others are pretty much 300ms ttk+.
they reduced the RPGs projectile speed right after they added the smallest chopper of the game, hitting the big one is already very difficult after the change.
doing objectives is a death sentence due to lack of footsteps sound and vehicles.
this game is like a fps for someone who does not like fps.