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-OYYB-p1man0206's avatar
-OYYB-p1man0206
New Hotshot
6 days ago

The HQ should be a perfect fortress.

EA, it’s about time you made Headquarters invincible again.

There are way too many boring matches where helicopters destroy tanks and aircraft that no one has even boarded yet, or where players get shot down by helicopters or fighter jets the moment they climb into a tank or aircraft—before they’ve even had a chance to move.

Currently, in the Asia (Japan) region where I play, it’s been confirmed that up to about 15 players per team are joining a single match using the “Join Game” feature, leaving absolutely no room for resistance.

EA, please make a firm decision.

I want you to decide one of two things: either fix the game so that headquarters remains an invincible zone throughout the game’s lifecycle, or completely remove this “Join Game” feature—which is the absolute worst—from the game.

If you disagree with this opinion, try connecting to a Japanese server via VPN and playing for at least a week between 4:00 PM and 11:00 PM Japan Standard Time.

Of course, I can’t guarantee that the battalion members will let you play.

1 Reply

  • RunNgunn's avatar
    RunNgunn
    Seasoned Vanguard
    6 days ago

    Helicopters are the recurring theme here. They're broken af…. BY DESIGN. GG DICE. 

    How Neu DICE in BF6 can create problems that were solved in previous BF titles is truly impressive. It’s called HUBRIS. It’s also the fact that it’s more than obvious that a lot of the lead devs and producers never played much Battlefield. 

    • Below radar is utterly broken. Especially over water where you have a crystal clear, unimpeded line of sight to the helicopter. 

    • lack of At least 2 static AA guns in every spawn. The Phalanx automated defense gun is terrible. These static AA guns that infantry can man need to be placed  in locations where enemy snipers can’t snipe you off the AA gun from half way across the map. DICE Devs that developed BFV implemented defensive AA guns in downs  and they did it well. Any class can hop on an AA gun and help clear the spawn of aircraft that are spawn camping. 


    • SOFLAM users gets punished via the **bleep** “im here, come Melt my face off” glint that’s seen from enemy pilots from 8 miles away. GG DICE. It’s already a thankless job. Now make it worse for those of us that want to use teamwork and use the SOFLAM. 

    • Lack of static AA guns all over the map 
    •  
    • .50 cal on top of the light transports do laughable damage versus helicopters. It’s .50 CALIBER. DICE! Make it make sense!!
    •  
    • Helicopters in BF6 get automatic regeneration on ammo, flares, etc, . In BFV aircraft had to fly to home base to repair and resupply. 

    • Infantry in BFV can access ammo at every objective via the supply crates. This was a great concept and was not considered OP by ANYBODY!!  Not so in BF6. Engineers have to chase down supports. Usually we just redeploy and waste a ticket because we’re never ever getting resupplied. Especially in the big maps. Why do helicopters get free regen on ammo but Infantry can’t at least access ammo at objectives? This worked great in BFV with the resupply stations. Why abandon a fan favorite? 
    • Lack of deep trenches and lack of PERMANENT overhead COVER on objectives. Same story from 2042 at launch. DICE designs horrible open objectives where a Littlebird can clear the entire objective via a single gun run. This is NOT PTFO. This is absolute GUTTER TRASH. 

    • Too many helicopters on maps that shouldn’t have a single offensive helicopter. One team on Mirak Valley can have 2 attack helos, 1 little bird, plus 3 Jets. Often one team gains air superiority and the ground guys on the other get farmed from the air for 25 minutes. 

    • Contamination should have either 1 attack helo or 1 little bird per team. NOT BOTH!! When this map went live there was only 1 attack helo and no little bird. This was balanced!! 

    • Manhattan Bridge shoud have ZERO aircraft. FULL STOP. MAKRNIT MAKE SENSE DICE!! 

    • More static AA emplacements in Golmud. 1 AA Gun per 2 objectives. BFV did this wonderfully. 

    • “Miss” … “Miss”.  IGLA and Stinger miss half the shots we take on helicopters and jets that are above deck and not evading at all. The rocket Just straight up misses. I’ve fire 10,000+ rockets of IGLA and Stinger in BF4 and have NEVER seen it this bad. 

    • Flare cooldown for aircraft is too fast. 

    • Aircraft respawn is too fast. No respite or reward  for infantry taking the effort to shoot down helicopters. Me And my squad mate spend a full five minutes, trying to shoot down one little bird only to have the little bird right back on the map by the time we capture one objective and start moving to the next.  we’re already getting strafed and blown up again by the little bird we just destroyed a couple minutes prior. Extremely demoralizing and frustrating af. 

    • The new gunboat is utterly destroyed by any helicopter that’s below deck because we have no effective close in guns. I’m staring at a helicopter flying straight at my gunboat. He’s flying  low over the water from Way out there and I have a clear line of site directly to my target yet I can’t lock on the boats anti-aircraft rocket. This is insanely frustrating and demoralizing. DICE!! Make it make sense!! Below radar over water SHOULD NOT BE A THING when we have a perfectly clear line of site to target. 

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