Ticket Bleed increases as Match Time approaches 25~30 Minutes
It shouldn't be doing this, maybe it's just me but if Ticket Bleed wasn't being manipulated, why aren't there games that extend beyond 40 minutes. Almost ALL of my games end within 30 minutes.
During the first 10 minutes, it's almost like Ticket Bleed is non-existent but kicks in gradually as the game progresses.
I'm not saying I want every single one of my rounds to be lengthily affairs, but this Ticket Bleed manipulation makes rounds swing insanely and could also attributed to the "come back" ticket swing. Needless to say, it's too extreme and needs to actually correlate to the amount of objectives held.
Furthermore, in Escalation, progress made should also correlate to objectives held. For example, if you only hold 1/3 of objectives in the final round, the team's progress should only increase at 50% of the normal rate, and only once a clear majority of objectives are held (2/3), then it should make progress at the normal rate. This progress speed, seems to coincide with making rounds end within 25~30 minutes as well, without letting comebacks happen organically.