Update 1.1.2.0 feedback on M15 mine change
This change might go unnoticed by many players, but it significantly impacts gameplay balance.
In the game-update-1-1-2-0
The patch states: "Fixed M15 AV Mine proximity placement exploit."
See the video for the "exploit"
Currently, tanks have the ability to "Crouch," which allows them to drive over mines without triggering them meaning the mine doesn’t go boom. While this crouch function is unbound by default (requiring manual setup), the effect is the same: mines become ineffective if the crouch is used.
Setting up minefields (as the video shows) is difficult and time consuming. Getting three mines placed close together is necessary for visibility and effectiveness. That visual proximity is often the only deterrent or trigger that works reliably.
Furthermore, in various maps using the "Breakthrough" gamemode, the imbalance is amplified. One team often receives tank support while the other gets none. When the only countermeasure mines can be easily bypassed by a crouching tank, it leads to a serious asymmetry in gameplay. The side without armor is left with few effective tools, especially if anti-tank roles are limited or outnumbered.
Calling this mechanic a “fix” and labeling mine strategies as exploits misses the core issue. It breaks counterplay and leaves entire squads powerless against vehicles. I refuse to accept that this is balanced as intended especially when mine goes boom no longer applies.