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Zeroliter's avatar
Zeroliter
Seasoned Novice
12 hours ago

Update 1.1.2.0 feedback on M15 mine change

This change might go unnoticed by many players, but it significantly impacts gameplay balance.

In the game-update-1-1-2-0

The patch states: "Fixed M15 AV Mine proximity placement exploit." 

See the video for the "exploit"

Currently, tanks have the ability to "Crouch," which allows them to drive over mines without triggering them meaning the mine doesn’t go boom. While this crouch function is unbound by default (requiring manual setup), the effect is the same: mines become ineffective if the crouch is used.

Setting up minefields (as the video shows) is difficult and time consuming. Getting three mines placed close together is necessary for visibility and effectiveness. That visual proximity is often the only deterrent or trigger that works reliably.

Furthermore, in various maps using the "Breakthrough" gamemode, the imbalance is amplified. One team often receives tank support while the other gets none. When the only countermeasure mines can be easily bypassed by a crouching tank, it leads to a serious asymmetry in gameplay. The side without armor is left with few effective tools, especially if anti-tank roles are limited or outnumbered.

Calling this mechanic a “fix” and labeling mine strategies as exploits misses the core issue. It breaks counterplay and leaves entire squads powerless against vehicles. I refuse to accept that this is balanced as intended especially when mine goes boom no longer applies.

1 Reply

  • As I just posted elsewhere about this same thing, I'll post here to support this discussion.

    I dunno what the issue is with having multiple land mines in close proximity, it makes for a bigger boom and will kill a tank dead on the spot if a driver is careless & doesn't spot them, that's the whole point of a land mine, to kill a tank DEAD, not just partial damage and then allow the tank crew to simply stop & instantly repair the damage from 1 mine.
    Armor will always dominate the battlefield, that's why I play AT/Engineer since BF2.
    They just fixed the exploit where you could have them in close proxy which I thought was petty to fix that.

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