Engineer feels impactful on vehicle-heavy objectives if more than one of you attack them, but the forced Anti-Vehicle Mine placement is really frustrating, borderline stupid. The spacing limit is way too strict we should be able to throw mines wherever we want, in big or small group clusters, or stack them like books on top of each other in a doorway if we want too, theres just no freedom to it at all currently.
Removing the crowded area crap would be a good change. No more forcing us to panic and run around trying to lay them fast because of the stupid limit that stops you constantly putting things where you want.
Engineer is also still lacking solid anti-air options. Bringing back Anti-Air Mines from BF4 would be a great starting point to combat the currently OP little bird Heli.
-- My Hot Take
All explosive damage from everything in the game is far too weak. Tanks, RPGs, C4, claymores, an RPG can go off at your feet and only do 70 damage or less. Tanks shoot explosive rounds at infantry and they survive the blast unless you hit them direct. When tanks explode, everyone just jumps out and lives, even when standing on it, next to it , laying directly under it. This just shouldn’t happen. all within x Radius should be dead on explosion.
The Class is ok overall but all the classes need changing to be more like the previous games, BF3/BF4 style and no stupid gun handling de-buffs! that give random spread of bullets depending what you use.