It’s frustrating, to say the least. Vehicle balance only feels reasonable when you’re in a coordinated, communicative squad—which simply isn’t the average player experience. In Conquest especially, once a team starts getting rolled, vehicles can quickly become overwhelming to deal with, often feeling near-invincible in practice.
The core issue is that recent changes seem to have strengthened vehicles without equally preserving the infantry tools meant to counter them. As a result, skilled vehicle players can play far more aggressively with little downside, knowing that most counterplay is unreliable or team-dependent.
Right now, it often feels like vehicles can easily outpace the damage they take and win fights through attrition rather than risk. That shouldn’t be the default dynamic. Counterplay needs to be more consistent and less dependent on perfect team coordination.
Repair mechanics are a big part of this. I think repairs should take longer to initiate and regenerate more slowly, so vehicles can’t instantly recover from bad positioning without consequence. Ammo economy also deserves another look. In Battlefield V, tanks had limited ammunition, and while it was probably too restrictive in that game, the underlying idea was solid: it forced more deliberate decision-making around engagement and positioning instead of constant uptime pressure.