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EA_Rtas's avatar
EA_Rtas
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4 months ago

Weekly Class Debrief - Recon

Welcome everyone to the Weekly Class Debrief.

 

 

Alright everyone, you know the drill. We're back with another Weekly Class Debrief.

Each week, we will rotate through each class to discuss everything from balancing to the best equipment/weapons to use, tips, and more. YOU drive the discussion.

The class we will be discussing this week is Recon.                                    

 

 


Just before the release of Season 3 our last discussion was about the Assault class, with the community continuing their discussion about the class, it's balancing and the current state of how it feels to play. This week, now we've had some time to delve into Season 3 with it's new content and changes, I'd like to hear your thoughts on how the Recon class feels to play.  Have you unlocked the L115 Bolt action sniper? If so how does it feel?

Gadgets received some changes and I know I've seen some conflicting discussion about claymores. How do they feel right now?

As always the discussion is driven by you folks, we’ll be jumping in with our own thoughts, but we’re especially interested in your feedback, playstyles, and any tips you’ve picked up along the way and we look forward to reading them. 

If you’ve got clips or standout moments, please feel free to share those too, especially anything you've done since the release of Season 3, we'd love to see them!

21 Replies

  • 1. Sniper decoys disappear into the ground. They're often impossible to place even on flat areas of the map. Often, you place them and they disappear immediately. The long placement animation is terrible. LET THE PLACEMENT BE INSTANT, but just leave a post-animation that can be interrupted by other actions (running, weapon swapping, etc.).

    2. The gadget that kills drones, grenades, etc. HTI-MK2

    Its nerf from 50m to 15m range is terrible. Now it's useless even for its intended purpose; you can't reach the drone or remove the claymore in the next room. LET THE RANGE BE: 50m for airborne targets (drones, RPG shells, grenades) and 25m for ground targets (claymores, mines).

    3. The trash mechanics of the sweet spot are still in the game. Nobody likes campers. This part of the series has the MOST casual sniping ever. Remove the sweet spot and rework the sniper rifle damage curves.

    Below is my ROUGH proposal (I wrote about this before Season 3). On the left stats in Season 2, on the right is the idea. This is just an idea, something to start from.

    +In general, increase bullet drop for the entire class.

    4. I'm sure many will write that the Claymore nerf is a mistake. DON'T LISTEN TO THEM. + In my opinion, the Claymore lasers should be brighter.

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