iLuckyBrad I completely agree with this.
Right now, the Support class feels way too hybrid. Some players use it as a medic, while others play it the old-school way as a suppression/fire support role. This creates a lot of confusion in combat, because when you see a Support player, you never really know what to expect — will he revive you, or is he focused purely on fire support?
I agree that moving healing and the Defibrillator back to Assault, like in Battlefield 3 and Battlefield 4, would already be a step in the right direction.
However, I think an even better solution would be to go further and bring back a five-class system, similar to what we had in Battlefield 1942.
Here’s how I would see it:
-Assault → stays as it is currently
-Medic (new class) → healing kit, defibrillator, smoke grenades, with carbines as signature weapons
-Support → ammo crate, interception system, C4 (like before), incendiary grenades, LMGs
This would completely remove the current overlap and give each class a very clear and readable role on the battlefield.
As for the weapon point system, I also agree that it feels too limiting and goes against Battlefield’s freedom. Removing it would be great, but attachments should be balanced carefully so they don’t create overpowered “meta builds” that everyone ends up using.
That said, I don’t think it would be a major issue if handled properly.