ToneOfGrey I understand your concern, but I don’t think it would create a balance issue. If anything, I think it would add more depth and dynamism to the gameplay.
C4 isn’t just about destroying vehicles or killing infantry — it can also be used to destroy parts of the environment and create new tactical opportunities. That’s something Battlefield has always done really well.
In older Battlefield titles like Battlefield 3 and Battlefield 4, Support had access to C4 and could resupply themselves, and it was never really considered a balance problem.
Even in Battlefield: Bad Company 2, the Assault class — which was essentially the ammo class — had C4, and again, it didn’t break the balance. If anything, it helped maintain a better balance between vehicles and infantry, because vehicle players had to stay more alert.
Honestly, I don’t think making C4 more accessible would hurt the balance — I think it would improve it. It would bring back more memorable moments, more destruction, and more tactical options.
Right now, how often do we actually get killed by C4? Rarely. And in vehicles, it’s even less common. In older Battlefield games it wasn’t uncommon, but it wasn’t overwhelming either — it just felt like part of the sandbox.