ToneOfGrey For the sledgehammer, I fully agree with you — it’s a great addition. I play Support about 95% of the time and I always run it as my melee. It’s really useful for clearing objects, bushes, and creating new lines of sight. You can also break certain walls to open new paths, which is very helpful in some situations.
That said, while it does the job, it’s not as efficient as good old C4. Breaking a wall with the sledgehammer usually takes 2–3 hits, whereas with C4 you just place it and it’s instantly done. It’s faster and more practical, especially in the middle of a fight when you’re trying to create a quick flank.
And yeah, I’ve also noticed the issue you mentioned with some walls no longer being destructible. Hopefully that’s just a bug and gets fixed soon, because it’s frustrating when you try to open a path and it doesn’t work.
About limiting gadgets to encourage squad play, I understand your point. But honestly, no matter the class or the gadgets, there will always be players who choose to play solo. That’s just how it is. I don’t think limiting options will fully solve that.
Every class still has a role and can benefit the team in some way. For example, even if a Support player is playing selfishly for self-resupply, the ammo box is still on the ground and other teammates can use it. So even selfish play can still have some indirect team value.
For BF4, I agree with you. Back then, you only had two gadget slots, so a lot of players ran ammo + C4, which made the class very self-sufficient. But in BF6, the system is different — the supply box is mandatory, and then you choose additional gadgets.
If C4 were to come back, I think a good compromise would be to limit stacking offensive gadgets. For example, similar to how Engineers can’t carry two rocket launchers, you could prevent combinations like C4 + incendiary launcher or C4 + mortar. That way, players would still need to keep at least one team-oriented gadget, which helps reduce pure solo play while keeping flexibility.
But yeah, I understand your point and I respect your opinion. I still think there’s something worth doing with C4 — it just needs some restrictions to make sure players are required to keep at least one team-oriented gadget.