Benitto51
I would limit mortar rounds per gadget deployment. Like it breaks after 3 rounds and has a gadget placement cooldown if near a ammo bag.
I agree with the cost of the lmg parts.
And the mounting of the lmg on shields is a bit buggy. If the shield near an edge, it mounts the gun to the shield, but character is raised above the normal pounting point.
Smoke should stay in suport class, but we need more in invetory than 3.
The anti gadget trap works fine, no need the change.
I would remove the ammo box from the medic class and only keep the ammo pouch with X charges and the healing box. The ammo box what refills gadgets and ammo should be added to engineer.
I'm talking as a support main. (Engineer/medic)