Battlefield 6 RedSec Has Potential — Honest, Constructive Feedback
Introduction
I’ve been playing Battlefield since BF2 and have experienced most entries in the franchise, each with its strengths and weaknesses. With the rise of large-scale survival modes over the past decade, I believe Battlefield has an opportunity to offer its own unique take that aligns with the series’ identity.
I understand concerns about multiplayer content, and I share them. However, based on available information, RedSec appears to be developed by a separate team. If that’s the case, improving RedSec does not necessarily take resources away from core multiplayer development.
Games like Apex Legends and Warzone succeeded by defining strong identities within the genre. RedSec introduces Battlefield-specific elements like destruction and vehicles, which is a good foundation, but in its current form, it needs refinement to stand out.
Below is structured feedback with suggested solutions.
Issues & Suggestions
1. Connection & Server Stability
Early releases suffered from server instability (netcode, hit registration, deaths behind cover), which negatively impacted player perception.
Suggestion
- Prioritize server stability before large-scale releases.
- Improve server tick rates where possible.
- Reduce exploitative server setups (XP Farm) that negatively affect performance.
2. Gunplay
The current gunplay feels closer to faster arcade shooters. While responsive, it reduces the importance of burst and semi-auto fire, which historically defined Battlefield combat.
Suggestion
- Increase recoil to reward controlled firing, no need to increase bullet spread.
- Encourage weapon roles and engagement distances more aligned with Battlefield’s semi-realistic style.
3. Visual Clarity
Anti-aliasing, particularly TAA, causes noticeable blurriness that affects visual clarity.
Suggestion
- Improve or refine TAA implementation.
- Provide additional graphics options to reduce blur.
4. Map Design – Fort Lyndon
Fort Lyndon is solid but lacks strong visual contrast and spatial variety compared to established genre maps.
Key observations
- The map feels small and overly open.
- Many locations have too many entry points, leading to chaotic engagements.
- Visual variety and environmental storytelling are limited.
Suggestions
- Introduce more weather variation (cloud cover, light rain, mist in distant areas like that far city that can be seen from the coast).
- Increase color diversity (green grass) with seasonal elements "autumn-to-winter theme" with some deciduous trees.
- Add forests and greenery in mountainous areas to vary combat spaces.
- Adjust layout so some locations have fewer entrances, enabling more readable combat.
- Slightly expand the map with additional side locations.
- Consider remastering Halvoy (BF5) as an alternative map.
5. Separation From Multiplayer
Balancing a survival mode alongside traditional multiplayer can create conflicts in design decisions.
Suggestion
- Treat RedSec as a standalone experience with its own balance rules.
6. Mode Identity & Naming
“RedSec” (Redacted Sector) suggests an extraction-style experience more than a traditional battle royale.
Suggestion
- If the mode remains BR-focused, consider a clearer name (e.g., Battlefield Royale).
- If it shifts toward extraction mechanics, the current name works well.
7. Quality of Life Features
Several features that enhance immersion and replayability are missing or underdeveloped.
Suggestions
- Add proximity voice chat.
- Improve interior detail with performance-friendly decorative assets (can be indestructible for the sake of performance).
- Increase loot availability and shield consistency.
- Make supply drops more impactful (e.g., ammo sustainability).
- Improve mission rewards (game coins, respawn opportunities, squad recovery options).
- Limit tank usage in late circles to prevent endgame imbalance (they must be neutralized once the circle is 30%).
- Make tanks accessible just like in BF5, without the need of a key.
8. Innovation & Long-Term Direction
The BR market is saturated, and simply releasing another traditional BR may not be enough.
Suggestion: “Extraction Royale” Hybrid Mode
A hybrid between Battle Royale and Extraction could better suit Battlefield’s sandbox nature:
- Players collect persistent loot and game coin across matches (can be used to buy skins).
- Last loot can be used in new rounds with a new trading and inventory system.
- Extraction points are sector-based and limited (can be used once per sector).
- Extraction points can't be used once the circle is less than 30%.
- Missions are required to extract.
- Proximity chat encourages cooperation.
- More respawn chances are given when completing hard missions.
- Reputation systems (friendly vs hostile behavior "bandits") influence gameplay.
- Let's say the circle is less than 30% now, all the Extraction points are disabled, a Chinook chopper comes at the last circle, only 6 players are allowed to extract, the first 6 who get there and climb the rope without dying win, it's time to decide, do you fight other players or unite with them, do you betray your friends and escape or stay with them till the last moment, hurry ! the chopper will leave soon.
This approach could differentiate RedSec while preserving Battlefield’s large-scale identity.
Closing
These suggestions are offered with respect for the developers and the franchise. The goal is not to cancel RedSec, but to evolve it into something that feels uniquely Battlefield while remaining relevant in today’s market.
I’d be interested to hear other players’ perspectives and ideas.
Thank you for reading.