Can't even play the game, crashing at compiling shaders on launch.
My build is an i7-14000KF , Rog STRIX z790a-wifi 2 motherboard, 64 gb of corsair ddr5, and a GeForce 3060 12gb GPU. The Battlefield 6 beta worked perfectly fine and i had absolutely no lag, glitches, bugs or problems of any kind. I downloaded the game when it released and have not been able to play it at all. My system more than meets the requirements, everything was recently benchmarked at MicroCenter and they told me all my hardware is good, there's nothing faulty and all my drivers for every single component i could possibly think of have been updated. The game is incredibly stuttery and laggy on launch, then i get to the screen where it tells me to press spacebar to play, the shaders start compiling in an incredibly laggy loading screen and as the shaders are compiling it crashes in between 24% and 25% progress every single time. I've tried disabling my gpu shader cache, and even increasing the cache size all the way to unlimited. My brother has the exact same 12gb 3060, and his BF6 game works fine so i can rule out the GPU not being powerful enough. From what i can tell, this shader compilation crash issue seems to be affecting steam players more, which is what i bought the game on. I'm at a loss, i've looked at every youtube video, reddit post, and forum i can for any solutions. Everything i've tried hasn't fixed anything. I've bought a 70$ game i can't play. Plz help.
The fix was running DISM and SFC like 20x until battlefield 6 started working...