My Expectations From new Battlefield Game
Hello everyone, as a big Battlefield fan, I would be happy to give you the fine details that should be in this game. I would be happy if the producers take it into consideration.
Main Menu
In the game's Main or Multiplayer menu, the in-game characters should be shown in the background with various camera angles, just like in Battlefield 5. However, in this case, the soldiers should be shown in slow motion with tactical poses, accompanied by a slow Battlefield music.
Example: Fan made ost
Soldier Movement
When we look at the soldier's running in Battlefield 3/4 games, we see that he is taking slow and rhythmic steps. The soldier's running speed should be seen a little slower than the primary camera, which will add a better realistic experience to the game. A preparation animation before starting the sprint animation like in Battlefield 1 could be good. Also, it would be a very good detail for the soldier to be a little out of breath during this time.
When climbing or jumping over a small ledge, instead of very quickly like in Battlefield 2042, he should jump with a slightly longer animation like in the old Battlefield games.
Soldier Dialogue
The fact that the soldiers in the game constantly talk to each other has an extremely positive effect on the gaming experience. Especially when the soldiers express their anger during the battle or their cries for help are heard. Also Soldiers' voices should echo in closed areas or narrow streets. The player character must react to a nearby bomb or exploding object with a sound indicating fear, similar to the game Battlefield 1.
Weapon Animations
Although weapon handling and reloaing animations have changed in today's time, another feature that makes the Battlefield game different is that, just like in Battlefield 3/4 games, no weapon reload animation is memorable. Because the animations are natural and not includes show, the soldier just does his job. Remember, what makes the Battlefield game special is that the player feels like a normal soldier, not a professional soldier.
Weapon Sounds
Gunshots must be realistic and echo in the sky or the environment as if a gun were actually firing. Especially when sniper weapons are fired, an explosive sound and sky echo are definitely required. Each weapon should have a unique sound and the player should be eager to fire that weapon.
Kill Indicator
The kill notification sounds we saw in Battlefield 1 and Battlefield 5 were extremely original for that time period. However, in a modern Battlefield game, it would be better if it was silent, but with an auxiliary element, the Enemy Killed text that would satisfy the player.
Effects
When we look at the Battlefield 3 game in particular, when the player is under fire, the player's screen blurs. This makes the player feel that pressure and gives them a really good combat experience.
It would be a nice detail if some of the fires and explosions were eye-catching, like in Battlefield 4, and the player character reacted by covering his eyes with his hand.