CFP Playoff Issues
Repost...
I've been playing football games since the Atari days (yeah, I’m that old 😄), and I have to say — College Football 26: Road to the CFP is hands down the most frustrating mode I’ve ever played.
Is anyone else consistently running into these issues during the College Football Playoffs?
QB Inaccuracy on Simple Throws: In playoff games, my QB suddenly can't hit basic tap throws — like short crossers I’ve nailed all season. My mechanics are solid: feet set, throwing on time, yet the ball sails 2–3 yards ahead of the receiver. I had my TE break WIDE open on a crosser, and yup EA said I missed this throw.
The Turf Monster: I nearly launched my PS5. In a first-round playoff game (his Natty game), I broke a tackle and was headed toward the end zone — then out of nowhere, my player just falls forward untouched. It cost me a touchdown and completely shifted the momentum. This and the above cost me 2 TDs. I lost this game 9-7. HE DIDNT GET INTO THE ENDZONE USING LSU.....AND EA SCREWED ME. I score EITHER of those two plays, I'm onto the next round.
Speedy Players Slowing Down: My guys with 95–96 speed feel like they’re running in quicksand during playoff games. It’s like their attributes don’t matter.
Holding Calls on Scoring Plays: I’ve lost count of how many touchdowns have been wiped out by holding penalties. My WR gets a clean release, is wide open, I tap the throw — and before the ball even leaves the QB’s hand, I’m flagged. This happened in my most recent Natty game, and I lost by 3 points on a last-second FG.
Dropped USER INT: I stopped counting how many game saving/game changing INT my user has dropped...I strafe, I tap, dropped. I strafe I tap and hold...dropped.
EA — I understand the goal is to make winning a Natty feel earned, to build resilience through adversity. But when the game itself is actively working against the player, it’s not challenging — it’s discouraging.
There are over 300K user accounts across Upperclassmen, Sophomore, and Freshman tiers. I’d bet most won’t return to Road to the CFP because it feels like you can’t win by just playing fair and straight-up.
I’m doing everything right, and it’s not my opponent beating me — it’s the game’s programming. I’ve lost a Natty and another title shot not because of poor play, but because of over-engineered mechanics.
We don’t need all this nonsense in the CFP. Let the players decide the outcome — not scripted setbacks. This is exactly why I won’t spend a dime in CUT.
What’s the point of grinding if the game won’t let you reach your goals legitimately?
Signed,
A Frustrated Gamer