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8gymk9iahkx1's avatar
8gymk9iahkx1
New Scout
1 hour ago

FIA Stewards & Investigation System

So the Hungarian Grand Prix got me thinking about a really authentic way to make the penalty system improved or more updates Like when Lewis Hamilton got a 5 second penalty for speeding in the pitlane it doesn't get applied immediately. It takes time, The game should reflect that.

Overview

The current penalty system applies decisions almost instantly, reducing realism and removing the uncertainty that exists during real Formula One races.

This feature introduces a dynamic FIA Stewarding System where incidents are investigated before a decision is reached. Not every incident results in a penalty, and investigation times vary depending on the complexity of the event.

The objective is to replicate the procedures seen during official FIA Formula One Grands Prix while ensuring gameplay remains clear and responsive

Race Control

When an incident occurs, Race Control displays one of several initial messages.

 

Race Control

Incident involving Car 21 and Car 14 noted.

or

> Incident between Car 21 and Car 14 under investigation.

The notification provides no indication of fault, mirroring real FIA procedure.

Steward Review

 

Once an incident has been flagged, the game begins analysing multiple factors, including:

 

Corner ownership

 

Relative overlap

 

Braking points

 

Steering inputs

 

Closing speed

 

Racing line

 

Previous warnings

 

Track limits

 

Weather conditions

 

Visibility

 

Mechanical damage

 

Chain-reaction incidents involving multiple cars

 

 

Investigation duration is variable.

 

Simple incidents

 

Approximately 20–40 seconds

 

 

Standard incidents

 

1–3 laps

 

 

Complex multi-car incidents

 

Up to 5 laps

 

 

The review can continue during Safety Car and Virtual Safety Car periods.

Engineer Communication

 

Engineers receive information from Race Control exactly as teams do in Formula One.

 

Examples:

 

> "Race Control have noted the incident."

 

 

 

> "The stewards are reviewing that one."

 

 

 

> "We've submitted our view. We'll wait for the decision."

 

 

 

If a penalty is issued:

 

> "You've received a five-second time penalty for causing a collision."

 

 

 

If cleared:

 

> "Stewards have taken no further action."

 

Possible Outcomes

Not every Investigation results in a penalty 
 

Possible decisions include:

 

No Further Investigation

 

No Further Action

 

Racing Incident

 

Warning

 

Black and White Flag

 

Five-Second Time Penalty

 

Ten-Second Time Penalty

 

Drive-Through Penalty

 

Stop-Go Penalty

 

Disqualification (for severe sporting or technical infringements)

 

 

Each decision includes a written explanation based on the FIA Sporting Regulations

Steward Report

 

Following the race, players can access a complete Steward Report.

 

Example:

 

Lap 27

 

Cars Involved

 

Car 21

 

Car 14

 

Decision

 

Five-Second Time Penalty

 

Reasoning

 

Car 21 attempted an overtake into Turn 4 but failed to achieve sufficient overlap before turn-in. Contact was made with Car 14, forcing both cars off the racing surface. The stewards determined Car 21 was predominantly at fault and imposed a five-second time penalty for causing a collision.

 

Available evidence includes:

 

Broadcast replay

 

Driver onboard cameras

 

Aerial replay

 

Telemetry comparison

 

Steering and braking traces

 

AI Stewarding

 

The stewarding system applies equally to all competitors.

 

AI drivers are investigated using the same rules as the player, ensuring consistent decision-making throughout every race weekend.

 

Gameplay Settings

 

Players may customise the system through the assists menu.

 

Steward Realism

 

Simplified

 

Standard

 

Simulation

 

 

Decision Speed

 

Immediate

 

Broadcast

 

Authentic

 

 

Steward Consistency

 

Lenient

 

Balanced

 

Strict

 

 

Race Control Messages

 

Minimal

 

Standard

 

Broadcast

The uncertainty while waiting for a decision would add tension and make races feel much closer to a real Formula One weekend, where penalties are often issued several laps after an incident rather than immediately.

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