Ultimate team is faulty from its core.
Ultimate Team needs to make squad-building feel meaningful. I’ve invested significant time earning specific players through SBCs, Evolutions, objectives, and other content because I actually want to build a team around players I like. But when inexpensive, easily obtainable cards can perform almost identically—or sometimes better—than highly curated and evolved cards, the time and effort invested into building a unique squad loses much of its meaning.
I’m not asking for expensive or heavily invested squads to guarantee wins. Skill should always matter. But there should be a clear, consistent gameplay benefit to having a genuinely better or more thoughtfully developed squad. Otherwise, the progression system becomes cosmetic: I can spend months building my team, while someone who started weeks ago can assemble a cheap meta squad that is effectively just as competitive.
If Ultimate Team is fundamentally about collecting, developing, and improving a squad, the gameplay needs to properly reward that progression while still preserving skill-based competition.