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MartinsBT5
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5 hours ago

EAFC 27 - Career Mode Suggestions

Career Mode has been beloved by fans for years, yet it has clearly been overlooked for a long time.Even with EA FC 26 introducing interesting features such as the Manager Transfer Market and Unexpected Events, alongside smaller additions with lesser impact, the mode still lacks depth. Fans want more than surface-level changes they want a game mode that feels alive, evolving and truly immersive.

Core Suggestions That Could Transform Career Mode

More ways to generate revenue and use club money

To illustrate the type of functionality that Career Mode needs, we can look at the Franchise Mode in Madden 25. There are several systems in Madden that would fit perfectly into EA FC.

First, you have a dedicated page to check out the most famous players in the league and on your team. Why is it important?

To sell merchandise such as team jerseys, t-shirts, shirts with player names, and autographed balls. The more famous players you have on your team, the more merchandise you’ll be able to sell. One thing I found very interesting is that if your team wins the Super Bowl, you can sell the championship jersey. This could be applied to many other products. But it was limited to t-shirts.

EAFC 27: Imagine a new Popularity and Marketing Center — a dedicated interface where we can view the most popular players in the world, within our current team's league and in our respective squad. This feature would add a real commercial dimension to transfers, mirroring how clubs today sign players not only for their sporting value, but also for their global image, shirt sales, and sponsor attraction.

EAFC 27: Merchandising and Store Management Panel, where you can control the prices and availability of licensed club products, such as shirts (home/away/third kits), training kits, scarves and caps, cups, mugs and water bottles; if your team signs a world-class player, you can sell limited edition player shirts, exclusive boots and autographed cards. If you win the Champions League, you can also sell exclusive products.

In Madden 25, you can also set concession and ticket prices, as well as upgrade the stadium. There are tickets for each section of the stadium, called Suite, Club, Mezzanine, and Upper Level. Concessions range from basic items to 5-star products. However, to be able to sell higher quality items (3~4~5 stars), you need to upgrade the stadium.

EAFC 27:  Stadium Expansion & Commercial Infrastructure Management Hub, where we can upgrade individual sectors of the stadium and improve the quality of club-owned stores and concession stands. With sectors upgraded independently, we can set different ticket prices. Better facilities justify higher prices but fans may react negatively to overpricing, adding risk and realism. Around the stadium would exist individual store units that can also be upgraded one by one:

Concession Upgrades

  • Level 1 → basic snacks & drinks
  • Level 2 → branded cups, club-themed packaging
  • Level 3 → full-menu dining & premium beverages

Higher levels increase average spend per visitor.

Merch Store Upgrades

  • Level 1 → shirts + core merchandise
  • Level 2 → exclusive products, limited drops
  • Level 3 → high-end collectibles & player signature items

The more fans attending → the higher the sales potential.

Sponsorship Contracts

Sponsorships are a vital pillar of real-world football economics, and they once played a compelling role in older FIFA Career Modes during the PS2 and PS3 era. They provided extra layers of challenge, strategy and reward. Reintroducing and expanding the sponsorship system would bring back that sense of long-term club management and financial planning.

When starting a Career or beginning a new season, clubs could negotiate with multiple potential sponsors, each one offering different contract types, bonus structures, risks and rewards.

Staff Upgrade System — Deep Infrastructure + Professional Workforce

A staff management system could work similarly to the new stadium upgrade concept, but focused on the internal structure and professional departments of the club. Instead of hiring high-level staff from the beginning, managers would first need to develop infrastructure and working conditions

This turns club growth into a realistic multi-stage process:

  1. Build/upgrade the facility
  2. Improve infrastructure levels
  3. Unlock and hire professionals who demand high standards

If the club is small, you start small. If you want elite staff, you must earn it.

Step 1 — Infrastructure Development

Each staff category would have its own facility, upgradeable independently:

Department Infrastructure -> Levels Improve

  • Medical Center -> Injury recovery speed, prevention, physio quality
  • Training Grounds -> Player growth rate, fatigue management, match sharpness
  • Youth Academy -> Wonderkid potential, regeneration quality, youth intake volume
  • Analytics & Data Lab -> Tactical insights, opposition analysis, player performance data
  • Club Office -> Sponsor negotiation, contracts, transfer management
 

Step 2 — Hiring Staff With Real Personality

After improving infrastructure, new tiers of staff become available:

  • Level 1-3 infrastructure = basic staff only
  • Level 4-6 = experienced regional professionals
  • Level 7-10 = world-class elite specialists

Each staff member has:

  • Skill rating
  • Personality traits
  • Preferred working conditions

Example of dynamic behavior & consequences

Scenario -> Result

  • Hire a world-class doctor in a low level medical center -> Refusal to work or reduced efficiency
  • Poor training facilities + low player morale -> Staff complains, they can resign.
  • Fully upgraded infrastructure -> Unlock legendary staff, faster player growth, lower injury risk
 

All this mechanic connects with everything previously discussed:

  • Better infrastructure → better staff → better player performance
  • Better staff → improved training, recovery, development
  • Strong facilities → attract sponsors and superstars. Weak infrastructure → limits growth, hurts results, blocks elite hires

You build a football institution, not just a squad. Why This Feature Would Transform Career Mode Players would finally feel the long term progression of building a club, not only by winning games, but by developing a professional ecosystem around the team.

Season Event — Live Draw Ceremony

Cup Draws are a big real-life event, full of anticipation, even more so for the lesser teams hoping for that big draw! This is a feature that existed in older World Cup Games like the FIFA World Cup South Africa 2010 and FIFA World Cup Brazil 2014. Both games were for PS3/Xbox 360.

At the start of every new season, Career Mode could introduce a calendar event called Live Draw, where players watch the official group-stage draw for the UEFA Champions League, Europa League, Conference League or Copa Libertadores. Instead of simply seeing groups generated in a menu, the player experiences the suspense and excitement of the real ceremony.

This would be one of the most immersive off-pitch experiences the mode could offer

Career Mode Has Infinite Room to Grow. All of these ideas could be expanded even further, evolving with new features every year more depth, more realism, more unpredictability. The potential is massive. Career Mode is a foundation with limitless space for growth, innovation and creativity, and what we have outlined here would be only the starting point of something much bigger. Thank you for reading, and let's hope that our career mode can reach its full potential.

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