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I could see wanting to change the system. If you compare it to online it would be like asking for wl to no longer be based on skill.
When wl was 40 games bad players could get better rewards than a pro player just based on playing more games. It’s why they made it less games too.
So really online and offline is now very similar in the way rewards are based. Which is different than online getting better rewards than offline.
If you want to reward people not based on skill but time played I can see that too but just say that. Objectives reward people a lot on time rather than skill. Thats why people afk especially in rush to get evos or objectives done. While they started booting people for afk they still barely play.
But yeah if you want worse players who afk and play on beginner to get rewarded more add 40 squad battles 100 500 or unlimited.
14 games is two games a day. That is still a lot for a casual player.
To me it’s pretty obvious that it’s based on skill and intended to have all players play the same amount of games. Not one player playing 50 and the other one player 1000 games. The points system doesn’t make sense with players playing different amount of games much like wl.
Now if you wanted to remove the points and base it on wins like rivals I could see that. First off base it on what difficulty you pick so if you pick world class you can only get say gold rewards. If you play on beginner you can only get bronze rewards. To get the best rewards you need to play only ultimate.
Then after that you can base it on wins like rivals. It doesn’t matter how many losses you take or dcs. Then you can have it be win a 100 games to unlock the reward and everyone gets the same reward based on wins and difficulty. That way it would no longer be based on skill points but wins.
That way everyone has to get 100 wins and there is no downside of losing but you having to play more games much like rivals.
RadioShaqs that's a great idea. It should always be based on number of wins rather than points, which can put you one yellow away from a certain tier.
Yes, maybe it could work like this:
- Bronze 3- participation award, complete 1 match
- Bronze 2- win at least 5 matches on at least amateur difficulty
- Bronze 1- win at least 10 matches on at least amateur difficulty
- Silver 3- win at least 15 matches on at least semi pro difficulty
- Silver 2- win at least 15 matches on at least professional difficulty
- Silver 1- win at least 20 matches on at least professional difficulty
- Gold 3- win at least 25 matches on at least professional difficulty
- Gold 2- win at least 20 matches on at least world class difficulty
- Gold 1- win at least 25 matches on at least world class difficulty
From here on up, only matches against teams drawn from medium and hard will be counted.
- Elite 3- win at least 25 matches on at least legendary difficulty
- Elite 2- win at least 30 matches on at least legendary difficulty
- Elite 1- win at least 30 matches on at least ultimate difficulty
- Top rank- win at least 50 matches on at least ultimate difficulty
What do you think, higher skill players will be rewarded and there will always be a set target?
By the way I must say that I appreciate you engaging in this conversation, because it is often overlooked, and we need solutions to improve this experience for everyone.
All the best!
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