Frame pacing issues, input delay 'videos included'.
I need to make this clear before going on with my issue. I'm using a PC to access FC26, and my internet connection is stable. I have an ethernet cable connected from my PC to my fiber optics modem, which works on my 500mbps data plan. I live alone, so I get the full 500mbps speed with low and stable ping, or "latency," to any server I connect to in any game. Now that's clear, let's discuss what I've noticed.
During competitive gameplay in Rivals or any online mode, we have many different latency factors like input (wired or wireless controller), display (either HDMI or DisplayPort), VSync or G-Sync, display refresh rate, in-game frame rate, system latency, opponent distance, and connection quality to the server. When I join a game, sometimes the game is smooth and responsive. Other times, everything seems fine, but there is some kind of jitter, and the game doesn't feel as responsive as it should be, with a variable input delay that keeps increasing until it's unbearable. This happens even though the in-game connection monitoring tool is set to "always on" and doesn't pick up anything unusual, showing everything is fine.
Example: High input latency during gameplay and frame pacing issues ("soft jitter").
After facing this issue once, it won't go away no matter what I do. For example, I've tried PC restarts, forcing the EA app to shut down, reinstalling GPU drivers, changing in-game graphics options and display settings, changing driver-level game settings, forcing physics to run on the GPU or CPU, signing out of my session, and a lot else—too much to write about.
The good news is that once you face the issue, it follows you offline.
Example: Weird, unannounced offline input latency and, of course, frame pacing issues.
In conclusion, it's an unnoticed engine error that causes some kind of overflow, which significantly slows the game and affects gameplay and frame pacing. Maybe it's a port issue, or the CPU threads are not optimized to work well enough in the game, or it could be a Windows scheduler issue. It's obviously an engine optimization issue, and I know it's hard to fix. It can be attributed to many factors since many developers have worked on this game series before, but something must be done about it.
By the way, a friend of mine is getting crashes without an obvious reason, and he still doesn't know what to do about it.
My PC specs for those wondering:
https://www.userbenchmark.com/UserRun/71274957
Cheers, sargo3.