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DisBanana's avatar
2 months ago

Challenges status - List of everything

Update info : 2025-10-15 (For my fellow americans ISO 8601)
Reviewing for 0.28.0 challenges done.

Preamble

So the goal here is to list every challenges so far (the static ones and the ones in rotation. The mission challenges aren't displayed here) and point out if there is an issue with it. The advantage is to list everything in one post and communicate on every challenge to seek help if needed. If there is workaround on bugged mission, a link will be provided into the arrays.

Note : Reviewing 0.28.0 done.

Don't be shy, I stated some challenge as "No issue" but i'm sure there is some. I reaplayed almost every challenge listed and so far I'm fine with what I wrote. If you do not agree, please share your feelings.

Feel free to leave an upvote, so it can benefit more people.

Issue type

First thing first, I will explain below what I meant in the "Issue type" column as it cannot be fully understandable :

  • Grind issue : It implies that the rail or grindable surface is bugged or the physics do not behave as intended. Some rail have the bad habits to make turn your character on itself and miss your line/trick.
  • Boundary(ies) : It means that on the current challenge, when you do your tricks correctfully, the challenge doesn't validate the trick(s)/objective(s). But it does if you are in the said boundaries (aka the yellow-orange-ish area).
  • Challenge design : The challenge works but some objective are way too long or miscalculated. Or the challenge tell you to perform some tricks but validates it only in certain order.
  • Skill issue : The community has to be better. The challenge is not that hard.
  • Hippy jump : Hippy jump is either bugged because it cannot pass under the obstacle or bugged due to boundary issue.
  • Physics issue : Pretty straightforward, the physics is incoherent with how it should behave

For other type, they are mostly self-explainatory.

Hedgemont

NameDifficultyHas issue ?Issue typeComments
Flowing GrindsSemi-proYes- Grind issue0.28.0
Sometimes the curved rail bugged out and your skate spin while grinding. Seems better.
Well RoundedAmateurNo 0.28.0
Manual reversionProNo 0.28.0
The UndulatorAmateurNo 0.28.0
Manual BeleafProNo 0.28.0
AA One-hitterSemi-proNo 0.28.0
AAA One-HitterProNo 0.28.0
Bougie LineSemi-proNo 0.28.0
Sign of the GrindAmateurNo 0.28.0
Barely CopingSemi-proYes- The pool0.28.0
The pool has weird physics
BenchwarmerAmateurNo 0.28.0
Five HoleSemi-proNo 0.28.0
The slam duration is now 10 sec and the count is precise.
Good LuckProNo 0.28.0
Deep BenchProNo 0.28.0
OverhangerAmateurNo 0.28.0
A One-HitterAmateurNo 0.28.0
Rythm SectionSemi-proNo 0.28.0
Wall-CarverAmateurYes- Goals issue 0.28.0
Same issue as 0.25.0 on the playtest. The challenge only count you one goal. If you do it again it count you a second goal but not the 3 goals at the same time. 
Two Steppin'ProNo 0.28.0
BushwackerSemi-proNo 0.28.0
A large kicker has been added. It slows you before jumping.
Foliage FlickerSemi-proNo 0.28.0
Clutch HubbaProNo 0.28.0
Precision BearingSemi-proNo 0.28.0
Thread the anchorProNo 0.28.0
Sometimes the "Pierce the eye" validate even if you don't in. Not a big deal.
Off the benchSemi-proNo 0.28.0
Hubba's WaitingAmateurNo 0.28.0
Air PollutionProYes- Front/Back flip issue0.28.0
Did not try what I wrote below for 0.28.0 yet

The challenge ask to do a front flip but a back flip can validate the objective. It should not. It precisly said front flip.
Also, you can complete the objective while doing Ollie despite one of the objective being : do a fliptrick
Get tubularSemi-proNo 0.28.0
Cruisin' ThroughAmateurNo 0.28.0
Manny-Go-RounadProNo 0.28.0
Wall HuggerSemi-ProNo 0.28.0
Early OnAmateurNo 0.28.0
Gap OutSemi-proNo 0.28.0
Open Up This PitSemi-proNo 0.28.0
Single Bridge GapProNo 0.28.0
Hard but fair. It need to be precise.
The kicker on the bridge has been expanded. It is a bit easier.
GOOOOOOAL !Semi-proNo 

0.28.0
Fixed
The count is weird now but at least it count

Sound checkSemi-proYes- Challenges not maked as complete 0.28.0
Static challenge
Some people complains that despite doing the challenge and validate all goals, it still appears on the map unfishined.
Be like waterSemi-proNo 0.28.0
Static challenge
Hifi-LineProNo 0.28.0
Static challenge
Underpass OriginsProNo 0.28.0
Static challenge
Perturb'EmProNo 0.28.0
Static challenge
Flip outSemi-proNo 0.28.0
Static challenge
Steppin' UpProNo 0.28.0
Static challenge 
Go With the FlowAmateurNo 0.28.0
Static challenge
There & BackAmateurNo 0.28.0
Static challenge
Get PittedAmateurNo 0.28.0
Static challenge
Flip with a viewProNo 0.28.0
Static challenge
Flip with a view - Solution - Video
A bridge too farProYes 0.28.0
Static challenge 
Clear the airAmateurNo 0.28.0
Static challenge
NearderfallProNo 0.28.0
Static challenge
Whoop it upSemi-proNo 0.28.0
Static challenge
Ill-LedgibleSemi-proNo 0.28.0
Static challenge
New one
Target PracticeProNo 0.28.0
Seasonal challenge
Double TroubleProNo 0.28.0
Seasonal challenge
Death SpiralSemi-proNo 0.28.0
Seasonal challenge
Don't Look Down No 0.28.0
Seasonal challenge

Gullcrest Village

NameDifficultyHas issue ?Issue typeComments
GrabaholicAmateurYes- Grind issue

0.28.0
The spot feel slippery and the camping table has a weird grind feeling. The half-pipe is bugged. Pumping don't work well and tricks don't goes normally.
+ the picnic table sometimes fail with any grind

News DropProNo 0.28.0
Hard but works well
Double upSemi-proNo 0.28.0
The HeadlineProNo 0.28.0
C-LineAmateurNo 0.28.0
B-LineSemi-proNo 0.28.0
A-LineProNo- Skill issue0.28.0
Por favor, make the held flip a Hexaflip again. It was and still is feasible. Moreover since you change the kicker before the planter.
The rail feel better now.
Too Hip To FlipSemi-proYes- Boundary issue0.28.0
Name changed
The hippy jump sometimes don't register
If you flip trick and finish into grind, the score isn't saved as objective. It should be.
Corpo PromoSemi-proNo 0.28.0
Cutty lineSemi-proNo 0.28.0
Speed CheckProNo 0.28.0
Not Today Skate'nProNo 0.28.0
Know the LedgesProYes- Ledges0.28.0
The ledges feel like the have been waxed for the past 20 years. It keep your speed and momentum. It feels great but this is not what it should be.
Street MeatAmateurNo 0.28.0
Just Passing ThruProYes- Hippy jump 0.28.0
If you hippy jump way early, the goal doest not validate. It was a common issue in the previous version.
Down in the DumpsSemi-proYes- Boundary issue0.28.0
The bottom right air conditioners has some real difficulty to validate as a goal.
I succeed but spamming and getting my character to stay attached to the air continioner.
If you bump on the ground and succeed to go in the trash bin, the goal is not counted.
Making the NewsAmateurNo 0.28.0
Ledge LordProNo 0.28.0
Look Out BelowAmateurNo 0.28.0
Special DeliveryProNo 0.28.0
BootersProNo 0.28.0
Bar HoppingAmateurNo 0.28.0
Begone, Skate'nAmateurNo 0.28.0
Fatty to FlattySemi-proNo 0.28.0
Grave RidingsSemi-proNo 0.28.0
Salmon RunSemi-proNo 0.28.0
Skate'n RulesSemi-proNo 0.28.0
Better but still weird
Ledge HopperSemi-proNo 0.28.0
Like this challenge. Hard and fair
Walk in the ParkSemi-proNo 0.28.0
Cut the CornerSemi-proNo 0.28.0
Windows ShoppingProNo 0.28.0
Works normally. Still a hard challenge tho'.
Just wanted to whine about the fact that the goal for grind gapping doesn't "mark as validate" until you finish the sequence. What I mean is this goal stay blank and it sould not.
Dish It OutAmateurYes- Boundary issue0.28.0
Sometimes nothing validate while everything has been done correctly (still)
Get Stoop'dAmateurNo 0.28.0
Good challenge, simple and great
BasinatorProNo 0.28.0
The 360 validate even if you don't reach the basin. If you fall near, it work. It should not.
Ring-YouAmateurNo 0.27.7
Spot Your LandingProNo 0.28.0
Repent your bailsProNo 0.28.0
Static challenge
Holy to CuttyProNo 0.28.0
Static challenge
Longest line
Manny downProNo 0.28.0
Static challenge
Fixed
The one ringSemi-proNo 0.28.0
Static challenge
Holy locsSemi-proNo 0.28.0
Static challenge
Around the wayProNo 0.28.0
Static challenge
Cut doctorProNo 0.28.0
Static challenge
Scorp TalesSemi-proNo 0.28.0
Static challenge
Get over itProNo 0.28.0
Static challenge
Street snakeSemi-proNo 0.28.0
Static challenge
SVLocosaurusSemi-proNo 0.28.0
Static challenge
Hit the sightsSemi-proNo 0.28.0
Static challenge
P-Hus of painProNo 0.28.0
Static challenge
Fixed
Spiral awaySemi-proNo 0.28.0
Static challenge
Holy HuckProYes- Goals 0.28.0
Static challenge
For some reason the challenge has now 6 goals ?
Exorcise TimeProNo 0.28.0
Static challenge

Market Mile

NameDifficultyHas issue ?Issue typeComments
Dog Leg LeftAmateurNo 0.28.0
Upper LowersSemi-proNo 0.28.0
Pad HopperProYes- Challenge design

0.28.0
Easy solution brought by DrunkenPirate77​ :
- Manual the first pad
- Then exit to the left side in manual
- Continue in manual until the end
- Then grind the flower pot and voilà

Window WasherSemi-proYes- Grind 0.28.0
Window sill have inner grind that messed up with the challenge.
Street SamplerSemi-proNo 0.28.0
Rainbow railerAmateurNo 0.28.0
Spit It, WinnerProNo 0.28.0
Bench SeshSemi-proYes- Hippy jump0.28.0
The issue has been kinda fixed. But now new issue. Instead of 2 hippy jump, there is 4 to do on the 4 different benches. The new issue is the count is 2 by 2.
BackwashSemi-proYes- Grind issue 

0.28.0
If you FS Pop Shuvit to the side to a 5-0, I goes manual first before registering the manual.
Also, I just don't want to register some times despite doing it normally.

Site note : Try to do a crooked or overcrooked grind to avoid the "manual"

Boundary IssuesSemi-proNo 0.28.0
The name is funny considering that I use it as a issue type.
Tree HuggerSemi-proNo 0.28.0
LedgendaryProYes- Grind issue0.28.0
The "Grind behind the statue" is wayyyyy better but still weird.
Rolling the wavesSemi-proNo 0.28.0
Big Ern SpecialAmateurNo 0.28.0
Marquee LineProNo 0.28.0
Muy manualProNo 

0.28.0
Muy Manual - Issue and Workaround - Video

U gotta GapSemi-proNo 0.28.0
Mmmm...AmateurNo 0.28.0
Gone Surfin'AmateurNo 0.28.0
Spine GrinderSemi-proNo 0.28.0
Sesh in ParkSemi-proYes- Challenge design0.28.0
Feel like 10 body flip is too much for a Semi-pro challenge. You should cut that in half imo.
TransferrificProNo 0.28.0
Bone inProNo 0.28.0
Static challenge
Gettin' LoopySemi-proNo 0.28.0
Static challenge
Go the distanceProNo 0.28.0
Static challenge
Keep it cleanSemi-proNo 0.28.0
Static challenge
Fundamental funSemi-proNo 0.28.0
Static challenge
Rail transferSemi-proNo 0.28.0
Static challenge
Sometimes the Grind to Flip to Grind doesn't register
Tasty slidersProNo 0.28.0
Static challenge
Flip in styleSemi-proNo 0.28.0
Static challenge
Do it manuallyProNo 0.28.0
Static challenge
Waxed gardenSemi-proNo 0.28.0
Static challenge
Tall OrderSemi-proNo 0.28.0
Static challenge
Watergaps DownProNo 0.28.0
Static challenge
Stay classy, SVSemi-proNo 0.28.0
Static challenge
The underbellySemi-proNo 0.28.0
Static challenge
A balanced dietSemi-proNo 0.28.0
Static challenge
The HangoverSemi-proNo 0.28.0
Seasonal challenge
Haul More ButtProNo 0.28.0
Seasonal challenge
M&M&M&MAmateurNo 0.28.0
Seasonal challenge
Buffalo GalsAmateurNo 0.28.0
Seasonal challenge
SpeedrunProNo 0.28.0
Seasonal challenge
See The HorseProYes- Physics issue0.28.0
Seasonal challenge
The sawhorse react very weirdly. Its heigh point almost match max poping height
Y Tho ?Semi-proNo 0.28.0
Seasonal challenge
Road To NowhereProNo 0.28.0
Seasonal challenge
Orbital GapsProNo 0.28.0
Seasonal challenge
Truck testerSemi-proNo 0.28.0
Seasonal challenge
Back For SecondsSemi-proNo 0.28.0
Seasonal challenge

Brickswich

NameDifficultyHas issue ?Issue typeComments
SwitchbackSemi-proNo 0.28.0
Seasonal challenge

8 Replies

  • DucksEA's avatar
    DucksEA
    Seasoned Veteran
    19 days ago

    This is great! I don't think I've seen a comprehensive list of challenges anywhere yet. 

     Maybe add a column for Challenge Location(Hartcore plaza, The O.R.B., etc. ), and whether it's rotating or static.

  • DisBanana's avatar
    DisBanana
    Hero
    18 days ago

    Hi !

    Good advice but the issue is that my recent update reach the max 60k character for a post (because of all the html behind the arrays).
    So I may split into multiple post this one.

  • MeBrick's avatar
    MeBrick
    New Vanguard
    18 days ago

    what about the issue of all of the challenges being really boring? 

    by that i mean they are all the same exact thing with different names. the only difference is stunts.

    but all skating missions are "get these points, do this many tricks or do a trick to trick, collect all the bearings, do all at once" with the caveat of being on a timer or not.

    my point being how about instead of fixing these boring missions how about phasing them out for something better? because in all the other skate games you went to a mission and it was a TYPE of mission. all of em were different except pro challenges could be anything.

    doing these dailies are just really unfulfilling

  • DisBanana's avatar
    DisBanana
    Hero
    18 days ago

    Hi !

    Don't get me wrong, I'm not affiliated with EA, I'm just a random player that want to make a summary on challenge bug status for either the players and the dev team.

    Your feedback is valuable but this post is not the place to.

     

  • MeBrick's avatar
    MeBrick
    New Vanguard
    17 days ago

    EA's ignoring the bulk of the community for posts like this that are just bug fixes.

    not listening to the community like they've been proposing since day 1. sorry that its bled out to this post.

    but if they arent going to listen to the problems most of the community is pointing out. the community is gunna come for them where they are hiding on posts like this where its just bugs. no dev has made a comment about 99% of the communities complaints but they will come in to say thank you so much for doing unpaid playtest work. I.E. this what you just did. 

    realize when you are being used my guy. you arent being paid at all in any way. but you are doing what used to be a salary job for EA.

    if EA would take time to listen to all of the community and not knit pick. i wouldnt be here





     

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