EA missed out.
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EA badly missed out on what could have been one of the most successful and community-driven Star Wars games of all time. Battlefront II (2017) had everything it needed to thrive—an iconic franchise, stunning visuals, and a passionate player base—but support was cut just as the game hit its stride. Instead of riding the wave of popularity with new content updates, live-service improvements, or even simple bug fixes, EA stepped away. They missed the perfect window to add fan-favorite content like Clone Wars expansions, The Mandolorian tie-ins, or long-requested heroes like Ahsoka, Ventress, and Starkiller. What could have been a goldmine of engagement and revenue turned into a missed opportunity.
Thankfully, the Kyber modding community stepped in and did what EA wouldn’t. With custom servers, modded game modes, and an endless stream of new content, Kyber has kept BF2 alive and more exciting than ever. Players can now experience completely fresh game types like Order 66, Hero Blast, and era-mixed battles, all while exploring maps and characters that never made it into the official game. The creativity, balance tweaks, and sheer passion from modders has turned BF2 into a true Star Wars sandbox—one that still pulls in players years after support ended. EA had a chance to fuel this momentum with even the smallest bit of modding support or updates. Instead, the fans took control—and ended up making something even better.
In the end, EA didn’t just walk away from a great game—they walked away from a thriving community and years of untapped potential. The modding scene has proven that there’s still massive love for Battlefront II, and that players are more than willing to carry the torch when given the tools. But imagine if those tools came from official support—how much further could the game have gone? Kyber showed what was possible. EA just didn’t stick around long enough to see it.
Imagine what it would be like if EA didn't give up.
Thank you for taking your time to read this.