Forum Discussion

bugdropsX's avatar
7 years ago

Buff Mace windu capital.

Srsly, i took him for capital at first cause i didnt know what was better and i had alrdy lvled and geared him, i took the most advanced char i got. And at this point im not sure how i would even be able to compete to lvl another capital as it cost alot. Compare to tarkin, he got less speed without valor wich he is bound to use, locking out the few usefull skills u do have that hit like a wet noodle and get resisted every time about. Just this fact that he have less speed initially will make u loose out turns in the beginning where he will kill of one ship ontop of having useful basic abilities. And now with less ships u get even less tm and speed from valor. So tarkin will have an even easier time to use his 1 button win with tie swarm. That atleast should be able to counter with dmg immunity, it wouldnt even be op at all, cause it would be balanced and a matter of timing, if it was bound to capitals turn and not the individual ships turns. This time around i dont even get my dmg immunity before he kill every single ship i got with 1 button, not to mention the fact that even if u get to use it some ships are bound to take a turn or two before tarkin uses his 1 hit win button. Big talk about ships 2.0 you just unintentinally? buff even further a already overtuned capitalship, tarkin. It was by far the best capital before, but now its just a free win for the enemy. Even if dmg was cut in half and dmg immunity stay as it is tarkin still would probably be better. this shit is just infuriating to play vs. Atleast try to have some level of balance not, atleast before i had a chance vs tarkin.
  • FK Logics made good boomboxes for a while but then they kinda just faded away.
  • gooby pls sry i just never learned the rules of writing. i can read it myself i had no problem to do so.
    it never crossed my mind, i guess.

    i do realize i was maybe a little quick to make assumption of the state of ships now. but im really having a very hard time.


    this gooby ok?

    i will ship new reading glasses in mail, post adress plox.
  • I still think that mace could potentially need a buff and sligth tweak to how his kit works.

    "Ultimates" Tarkin vs mace they cancel eachother out. Home one deals more damage from start to finish, so prot up is not as useful, but still very useful vs him. Home one deals more dmg consistent because of not having a nuke or big prot up.

    "Speed" Tarkin vs mace, Tarkin will always reinforce over you, always goes first also. Home one im unsure of only one guy in my ranking that hardly leveled his capital. Yet his capital seems just as viable as double power tarkins.

    "Basic" Tarkin vs mace, all abilities from tarkin is much more useful, so is home one, but it seems that is to compensate for his "Ultimate" ability. Biggest issue with mace capital here is he is tied down to two abilities, reinforce and valor. Wich basically means mace does not have any basic abilities, u could removed first basic ability it wouldnt even make a difference. Vs. home one u do got a little bit more room to use other abilities as you are not out to prevent a huge nuke ability, while i would valor and reinforce.

    "Passives" Also here mace capital is the clear looser in my eyes, passive is lost upon loosing protection where tarkin will keep his dmg either way, ontop of it having more % dmg. Home one im not sure on but, i would say that too seems stronger by the way his kit works in interaction with this passive.

    Chimaera i have not seen yet thank god, i suspect when i do its game over by default for me. Do feel it is sort of retarded game mechanic to have "legendary" ships that is not a little bit more powered but to the extremes where its basically a free win for you. Ligth side have no specific legendary capital and alot of ships have only half interaction with their capitals.

    In short, mace capital need to have larger impact on enemy team that it does rigth now. Or change how valor works.
  • I'm kinda new to the game but shouldn't Tarkins higher power also buff the ship more?

    Mace and Ackbar have four abilities and attacks while one of them can only be upgraded to 7.
    Tarkin have five abilities that can be upgraded to 8. And two of them with zeta.
    That should make Tarkin and his ship way more powerful, right?