I understand that CG is wanting to shorten the marquee unlock process, but now it takes even longer thanks to the Tier 2 portion. I had to put my phone on auto and I left it there for nearly half an hour before it cleared. How is this change a QoL update?
Replace our Bossk with the Bossk from the event. Because having 250 armor shred, he continues to actively restore health. @CG_SBCrumb, @CG_Tusken_Meathead
"Fantastic_Kleo;c-2427904" wrote: Replace our Bossk with the Bossk from the event. Because having 250 armor shred, he continues to actively restore health. @CG_SBCrumb, @CG_Tusken_Meathead
Why would any amount of armor shred reduce healing? It reduces the defence stats. That's got nothing to do with healing. They don't get a negative value of defence to start increasing damage either. 6 stacks and 600 stacks of armor shred have about the same effect.
I manually played the event Tier 2 for over 2 hours and still couldn’t complete it. Rex’s stun didn’t seem to stun Bossk. None of the clones could remove any health from either Zam nor Dengar. They were hitting worse than wet noodles. Zam had over 250 stacks of armor shred and Dengar had over 80. Bossk finally went after 100 stacks of armor shred. I finally got frustrated and gave up. While this was happening, I also noticed that my guild members names were not appearing in the chat. Where the name normally would show, it was blank. Needless to say, the event disappointed me.
Why would any amount of armor shred reduce healing? It reduces the defence stats. That's got nothing to do with healing. They don't get a negative value of defence to start increasing damage either. 6 stacks and 600 stacks of armor shred have about the same effect.
Because the more stacks, the more damage should be. The damage dealt to Bossk, judging by the numbers, does not increase.
"BubbaFett;c-2427872" wrote: Lol.... folks are still complaining about this?..... we literally all have the same characters with the same levels and most of us have beaten it......
I have beaten it on the first try. Do you give me permission to think it was very boring, or do I have to like it?
You have to like it. It's the rule. Because it's Big Chungus Rex. We expect immediate compliance.
Why would any amount of armor shred reduce healing? It reduces the defence stats. That's got nothing to do with healing. They don't get a negative value of defence to start increasing damage either. 6 stacks and 600 stacks of armor shred have about the same effect.
Because the more stacks, the more damage should be. The damage dealt to Bossk, judging by the numbers, does not increase.
That’s not how it works, though. Each Armor Shred cuts their current Defense in half, it’ll never go to 0 (or negative).
This particular step where the units we MUST use are not modifiable, has not been balanced...
Boring endless fight trying to take down Bossk...
He finally was eliminated after like 130 stacks... But then, the same nightmare just restarted with the remaining enemies...
Finally let the phone away on auto fight... Came back FOUR HOURS LATER, and still enemies were unharmed with more than A THOUSAND Armor Shred...
Besides of balance with mandatory units, this also raises serious questions about Armor Shred mechanic... Sure, enemies do regenerate thanks to Bossk lead ability, and Zam gains stacking max Protection with her bounty, but hell... That should never outweight the effects of armor destruction; in my opinion, stacking Armor Shred effects should result in negative armor and imply increased damage suffered. But apparently, currently not.
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