Forum Discussion
7 years ago
"Lesspopmorefizz;c-1661424" wrote:
The big missing piece in the changes for me:
The 150,000 Raid Ticket Cap.
Hear me out; the rate of income (30k/day) is fine, but given the current cap of 150, and the Sith raid cost of 110, a far too common occurrence, is to go from, say, 100k tickets to 130k tickets, and then have no choice but to open the raid in the next 24 hours, or waste tickets.
This was a non issue with the Rancor and Tank, because, at 60/90k, both raids left guilds with a 2-3 day buffer to spend their tickets after earning enough to open the raid, allowing guilds to push raids out by a day to avoid conflicts or produce more consistent raid scheduling.
With the cap at 150 however, more often than not, we have 24 hours to open the raid or else. Increasing the stored ticket cap to 175 or 180 or so will go a long way to make the Sith raid more schedulable, which is something that it’s missing right now.
I do agree with this statement. We had a calendar set up to launch our sith raids, and if one person missed tickets multiple days in a row, that severely threw off our schedule, and now we just abandoned it and launch whenever we have tickets. Half of our guild have seven star traya anyways, so we are mainly doing it for gear and mod slicing Mats now, but it would be nice to not HAVE to launch in the middle of a TW or other guild event when lives are already full.
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