"Nonemo;183045" wrote:
It's funny when ppl try to say that gear selling was removed as a strategy to limit the amount of credits available. Gear used to sell for 20-40 credits a piece. Let's say you had 200 extra of a piece (which would take at the very least 1,200 energy to get, assuming 100% drop rate), that would net you a grand total of ~4,000-8,000 credits. Just by comparison, you get 5,000 credits per 12 energy in the late cantina battles today.
Which is why the amounts that the items sold for should have been updated, rather than removing the interface and leaving us with gear in excess quantities that has no use and no planned use (per the devs).
I tended not to sell items there but some people did. Some even sold excess training droids, and this could amount to hundreds of thousands of credits.
Fewer options is worse than more.
"Nonemo;183045" wrote:
The new credit packs consistently net more than the old packs of 595,000 credits (with a small chance to double or triple this amount). I read some here claim that the overall payout was reduced. Having bought plenty of credit packs both in the old and the new system, I feel that the amount of credits received is consistent. I'd love to hear some hard facts backing this claim up instead of just insidious rhetoric.
I'll concede this point due to admitted lack of experience, since I refuse to use them. But I've seen a lot of people say they are netting less.
"Nonemo;183045" wrote:
Finally, the Profit mining event. Previously, you could only play it for an hour per day and it cost 50 energy to play. This means that it just wasn't possible to play it more than at most four times per day, and that's assuming you were still using at least one crystal refill. Nowadays you can play the event whenever and how many times you want. The payout has been reduced accordingly.
This is completely inaccurate. It never took very long to run the event, and people could (and did) refill energy multiple times if they needed credits. Many people used this to get far greater quantities of credits than are possible now.
The hour was never a limiting factor, and removing it has no relevance when the new system pays out so poorly. Even attempting to justify this change is bizarre.
We were told the new event would be an improvement. It objectively is not, and everyone knows it, most importantly including them.
"Nonemo;183045" wrote:
Next time, if you want to discuss the evil and greed of the developers, at least make a small attempt to make a fair case. Don't just pile up all the negative and then jump to malicious conclusions. That's why we can't have nice things.
I actually haven't made a small attempt to make a fair case. I've made a
LARGE attempt to make a fair case: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/14099/generosity-analysis
That includes many of the items you mentioned and dozens more.
I never said the company was greedy in all respects. But they are being so here. I always strive to give credit where it is due. However, I also will call things out that are negatives when I see them.
Beyond the credits themselves, there is a simply the matter here of doing what you say you are going to do, or explaining why you did not. We were repeatedly told that the old credit event would be improved. Many people held off rather than use it on this basis, and instead it was massively nerfed, and all feedback about it is completely ignored. There is no justification for this.