Forum Discussion
- CarlinRulesNew Spectator
"Ultra;c-2378772" wrote:
they can be fun, from what i've seen
like BAM datacron, and SEE datacron
Fun is a point of view Anakin - ccmooseRising Novice
It's not clear to me what exactly this new cadence means. For starters, it hasn't been farm for 1 use for 2. It's been farm for 1, use for 3 with the latter 3 overlapping with the former 1. I assume they aren't going to handicap whales by not letting them use what they bought on day 1 for another 2 months, right? So I assume what they mean is that they are extending the farm period to 2 months and the use period to 4.
Since the farming period has been doubled, does that mean we will get twice as much of each set (i.e. same acquisition rates) or have the acquisition rates been halved such that we get the same amount of materials in 2 months that we used to get in 1?
If the former, cool, I think. Whales will still have all the goodies before f2p, but f2p will be able to get a fair number of goodies before the farm period ends. Probably a slight leveling of the field relative to now.
If the latter, then DCs are going to increase the competitive edge gained by whaling on DCs relative to now. And since I'd argue that edge is already massive, I don't think that is needed. - I am sorry to say but after I read the new announcement my first thought was: They didn't even have one of those 3 points they made/used that was voiced by the community the most.
- DCs are still active on GLs
- they have still overpowered stats(especially for toons that don't need them)
- they are still active in pvp but not pve
Those are only 3 points that I know have been mentioned almost from everyone/ were the most agreed upon. If they would have listened, these would have been the very first points to address.
Edit for typo - tommybobaf3ttNew SpectatorWe asked time and time again, if CG could please implement some changes, then take away these crazy bonuses for GLs… GLs do NOT need to be boosted, they already are by their very nature…
Did they listen?
And rectifying some terrible flaws in their designs that were brought up by players in the past doesn’t mean they had listen, be careful, it simply shows their lack of investment in testing new content and the impact of new features on existing game modes. Just coz we pointed out something was blatantly wrong and they went on to fix it doesn’t make them good listeners.
Having said all that, the changes that they are making do seem logical, at a first glance at least, but the bonuses from set 4 appear just as OP as those of predecessor sets unfortunately. - sigsig3131New Rookie
"Lumiya;c-2378780" wrote:
I am sorry to say but after I read the new announcement my first thought was: They didn't even have one of those 3 points they made/used that was voiced by the community the most.
- DCs are still active on GLs
- they have still overpowered stats(especially for toons that don't need them)
- they are still active in pvp but not pve
Those are only 3 points that I know have been mentioned almost from everyone/ were the most agreed upon. If they would have listened, these would have been the very first points to address.
Edit for typo
Those 3 points are the only reason anyone would spend on them - DarmanSkirata70New SpectatorIf the goal was to turn GAC into a brick wall, then yes, Datacrons have added lots of "fun" to the game.
- The mechanics are absolutely broken.
Implementing Dodge chance as a stat is the first big FU.
That alone will make the next 3 months absolutely miserable. Take one of the worst ingame mechanics and multiply the pain.
Dash lvl 9 bonus turns are absolutely broken. Same as the 8% stat increase. Dash deals 15 crits and 15 debuffs on his first move. Thats a boost of 240%.
LV lvl 9 where he stacks 4% mastery for every DOT applied on the enemy team is absolutely broken.
Empire lvl 6 will result in endless Mercyless Massacre loops. which applies even more dots.
Not sure who you listened to for feedback, but if that was someone with a DB query analyzing who bought what: sales going down is due to players quitting not enjoying DCs. - I’m okay with almost everything in the set besides the dodge/deflect stat increase. This is without doubt the dumbest mechanic to add. It pushes back skill, and leaves battles up to rng which we already have enough of in the game. No one asked for this, no one uses accuracy arrow mods they throw em away.
I’ve always said I’d quit if they make a dodge/accuracy meta. These guys really don’t play the game and understand how frustrating dodges are..and to increase the odds of that is just outright dumb and does not make the game more enjoyable.
One other thing they need to do is stop making DCs for GLs. They claim DCs supposed to make toons we don’t use much more useful, but that’s obviously not the case with all these OP GLs - DarmanSkirata70New SpectatorHere's a suggestion. If a GL is on a squad, a DC cannot be applied. That's how you get folks to use their roster more widely. It's not even a difficult change to code. No idea why you could not have thought of this before introducing them.
Use the thing between your ears. - NotRealUltraSeasoned Newcomer
"ArdenPulsar;c-2378775" wrote:
"Ultra;c-2378772" wrote:
they can be fun, from what i've seen
like BAM datacron, and SEE datacron
Fun is a point of view Anakin
well i agree
fun to watch at least
not sure if they are fun to play :joy:
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