Forum Discussion

frtm25's avatar
6 years ago

Division scores incorrect

I noticed in Division 3 that a few guys are getting a score of 720 due to deploying teams (corresponding to 8 teams deployed) while most people from Division 3 deploy only 6 teams (corresponding to a score of 540). Is this really meant to be this way or is this a bug? Isn’t it unfair that few people have an advantage of 180 points because they can deploy more teams, inside the same division? Shouldn’t everyone in the same Division deploy the same number of teams and get the same score from it? (Obs.: the guys with 665 have got 540 from deploying and 125 from the fleet arena feat).
@CG_SBCrumb


  • "ShawDou;c-1893238" wrote:
    Thing is, divisions are JUST REWARD BRACKETS, you dont compete against ppl in your division at all, you fight against your GA opponents. And since number of teams is not counted by the divisions but by the character GP some ppl set 4, some 5 and so on => diference in the people score.

    And here come the main FLAW in this thing. Since all divisions need same mount of the points to advance to next league it means that higher divisions will probably have it easier to advance since they will get more point because they can set/beat more teams. that should be adressed.


    but you do compete against the people in your own division. You might not compete directly by facing off, but you compete with them for ranking within the leagues to get better rewards.

    And it is not an issue of character GP. I am at 2.318m character GP, i can deploy 8 teams. I have at least 4 guild mates who have 2.4m or more character GP but can only deploy 6 teams.
  • "Randocalrissian;c-1893324" wrote:
    Easy solution is to set the deployment points for each division and the amount of squads that have to be placed. For example, a division 2 player who has to place 6 squads for a total of 540pts(90pts per placement). The deployment for another division 2 player is 8 squads. Just adjust the points for deploying eight squads (67.5 instead of 90) so the total for full deployment is the same across the board. If it truly suppose to be an equal playing field across the board having players get a leg up just for being higher gp is a big flaw in their global system.

    An interesting idea. You would also need to do something for offense though, since the number of squads available to defeat scales in the same way.
  • "Rath_Tarr;c-1893401" wrote:
    "Randocalrissian;c-1893324" wrote:
    Easy solution is to set the deployment points for each division and the amount of squads that have to be placed. For example, a division 2 player who has to place 6 squads for a total of 540pts(90pts per placement). The deployment for another division 2 player is 8 squads. Just adjust the points for deploying eight squads (67.5 instead of 90) so the total for full deployment is the same across the board. If it truly suppose to be an equal playing field across the board having players get a leg up just for being higher gp is a big flaw in their global system.

    An interesting idea. You would also need to do something for offense though, since the number of squads available to defeat scales in the same way.


    So basically they need to equalize the number of teams posted on defense across the whole division and the problem with having more defensive/offensive banners will just disappear naturally. And don't forget to take only character GP into account when forming divisions if the fleets are excluded from this particular GAC.
  • I have two division 3 players in my division 2 match up. Not sure how that’s gonna work out for them.
  • "ReylanT;c-1893407" wrote:
    "Rath_Tarr;c-1893401" wrote:
    "Randocalrissian;c-1893324" wrote:
    Easy solution is to set the deployment points for each division and the amount of squads that have to be placed. For example, a division 2 player who has to place 6 squads for a total of 540pts(90pts per placement). The deployment for another division 2 player is 8 squads. Just adjust the points for deploying eight squads (67.5 instead of 90) so the total for full deployment is the same across the board. If it truly suppose to be an equal playing field across the board having players get a leg up just for being higher gp is a big flaw in their global system.

    An interesting idea. You would also need to do something for offense though, since the number of squads available to defeat scales in the same way.


    So basically they need to equalize the number of teams posted on defense across the whole division and the problem with having more defensive/offensive banners will just disappear naturally.

    Equalize to what though? A Division 5 player could be matched against Division 4, 5 or 6 players or even higher / lower depending how extreme the character/fleet GP splits are.

    But I have to wonder whether this actually matters in the long run. In a single GA, it's very visible but in a GAC consisting of a series of 5 GAs, will 150 or so points here and there really make a difference to the average player?
  • "Rath_Tarr;c-1893414" wrote:
    "ReylanT;c-1893407" wrote:
    "Rath_Tarr;c-1893401" wrote:
    "Randocalrissian;c-1893324" wrote:
    Easy solution is to set the deployment points for each division and the amount of squads that have to be placed. For example, a division 2 player who has to place 6 squads for a total of 540pts(90pts per placement). The deployment for another division 2 player is 8 squads. Just adjust the points for deploying eight squads (67.5 instead of 90) so the total for full deployment is the same across the board. If it truly suppose to be an equal playing field across the board having players get a leg up just for being higher gp is a big flaw in their global system.

    An interesting idea. You would also need to do something for offense though, since the number of squads available to defeat scales in the same way.


    So basically they need to equalize the number of teams posted on defense across the whole division and the problem with having more defensive/offensive banners will just disappear naturally.

    Equalize to what though? A Division 5 player could be matched against Division 4, 5 or 6 players or even higher / lower depending how extreme the character/fleet GP splits are.

    But I have to wonder whether this actually matters in the long run. In a single GA, it's very visible but in a GAC consisting of a series of 5 GAs, will 150 or so points here and there really make a difference to the average player?


    It's over 2,000 points on defense alone, so maybe 4,000 points total over a GAC.

    4,000 points seems to be a huge amount to arbitrarily gain lose based on restrictions in game. That will definitely cost everyone at least 1 league level in rewards.
  • "BobcatSkywalker;c-1893872" wrote:
    "Rath_Tarr;c-1893414" wrote:
    "ReylanT;c-1893407" wrote:
    "Rath_Tarr;c-1893401" wrote:
    "Randocalrissian;c-1893324" wrote:
    Easy solution is to set the deployment points for each division and the amount of squads that have to be placed. For example, a division 2 player who has to place 6 squads for a total of 540pts(90pts per placement). The deployment for another division 2 player is 8 squads. Just adjust the points for deploying eight squads (67.5 instead of 90) so the total for full deployment is the same across the board. If it truly suppose to be an equal playing field across the board having players get a leg up just for being higher gp is a big flaw in their global system.

    An interesting idea. You would also need to do something for offense though, since the number of squads available to defeat scales in the same way.


    So basically they need to equalize the number of teams posted on defense across the whole division and the problem with having more defensive/offensive banners will just disappear naturally.

    Equalize to what though? A Division 5 player could be matched against Division 4, 5 or 6 players or even higher / lower depending how extreme the character/fleet GP splits are.

    But I have to wonder whether this actually matters in the long run. In a single GA, it's very visible but in a GAC consisting of a series of 5 GAs, will 150 or so points here and there really make a difference to the average player?


    It's over 2,000 points on defense alone, so maybe 4,000 points total over a GAC.

    4,000 points seems to be a huge amount to arbitrarily gain lose based on restrictions in game. That will definitely cost everyone at least 1 league level in rewards.

    All right, let's actually crunch some numbers here..

    Assuming Division 5
    Feats: 595 per GA
    Defense: 450 (90x5) per round
    Offense: 320 (64x5) per round
    Conquer: 640 per round
    Total: 1410 per round
    Total: 4825 per GA

    One less off/def squad: -156 per round or -468 per GA so about 10% of potential.
  • The easy answer is you normalize everyone in every division based on defenses set. Prob not one that will be chosen as whales will complain they dont have an advantage though. Normalized points for total potential earned is the only way to be fair.