8 years ago
DN Annihilate in GW
There seem to be a glitch, each new node I use him on his Annihilate keeps restarting to 8 even though I am able to get it down to 2-6 turns left. Anyway this can be corrected for GW?
"3Cheers4Tyranny;928138" wrote:"DarthPyro13;928118" wrote:
LS/DS, cantina and the Jedi event are all one encounter with many stages in it. GW is 12 encounters with one stage each. His annihilate ability starts on cooldown for every encounter. It's working as intended.
Then explain how shore taunts all stages ;)
"DarthApocalypse;928216" wrote:
I think those people who are not supporting the gw bug is doing so because they are jealous about either not having nihilus or not having resources to upgrade him.... He is the biggest major character from. Old Republic.... He is meant to be strong an make things easier.... He must have some power over gw!
"Acrofales;928280" wrote:"DarthPyro13;928118" wrote:
LS/DS, cantina and the Jedi event are all one encounter with many stages in it. GW is 12 encounters with one stage each. His annihilate ability starts on cooldown for every encounter. It's working as intended.
Then why don't all other toons start with their cooldowns at 0. It can't be WAI for other cooldowns to carry over, but Nihilus gets reset...
"Viserys;928827" wrote:"Acrofales;928280" wrote:"DarthPyro13;928118" wrote:
LS/DS, cantina and the Jedi event are all one encounter with many stages in it. GW is 12 encounters with one stage each. His annihilate ability starts on cooldown for every encounter. It's working as intended.
Then why don't all other toons start with their cooldowns at 0. It can't be WAI for other cooldowns to carry over, but Nihilus gets reset...
It's not a matter of consistency. The Devs did not want you to be able to bank annihilate and nuke the keystone of a late node team with Nihilus. They don't want you to be able to do this, so it is in fact working as intended.
That's fine I suppose, it's just frustrating because it makes using Drain Force in earlier nodes the "wrong move". I wish they would correspondingly reset Drain Force's cooldown on each node, as it would make Nihilus less frustrating in GW
"T_Landis;928959" wrote:
Another possible reason why you would want Nihilus's cooldown reset at the beginning of each encounter, is to imagine that you are going up against a Nihilus team in GW node 11/12 and you sent in your first "sacrifice team" to burn their specials, only to have Nihilus one-shot anihilate your key toon on your second team. Any ability can work both ways for or against you.