Forum Discussion
- Zaul= AOE daze, which means no countering and no tm gains from using special abilities. And no assisting (which phoneix has a lot of)
DT= has AOE healing immunity as well as terminate to use against backup plan
Palpy= shock and stun.
These 3 can completely shut down a phoenix squad. - Not a great theory crafter but I just don't see phoenix as a Zaul counter... On paper it looks like it should work but Zaul will most likely still have speed advantage and get all the debuffs on before the health gain kicks in.
I would think at that point the damage is done. - Maybe I read his post wrong but I think he is stating that zaul will handle Phoenix teams.
"Twin;955439" wrote:
Not a great theory crafter but I just don't see phoenix as a Zaul counter... On paper it looks like it should work but Zaul will most likely still have speed advantage and get all the debuffs on before the health gain kicks in.
I would think at that point the damage is done.
Yea and if you plug in DT Phoenix won't be getting any health gains. Kinda funny that cg would release a squad that is actually countered by the current meta, rather then countering it."Ig88isboss;955445" wrote:
"Twin;955439" wrote:
Not a great theory crafter but I just don't see phoenix as a Zaul counter... On paper it looks like it should work but Zaul will most likely still have speed advantage and get all the debuffs on before the health gain kicks in.
I would think at that point the damage is done.
Yea and if you plug in DT Phoenix won't be getting any health gains. Kinda funny that cg would release a squad that is actually countered by the current meta, rather then countering it.
My guess is Phoenix team will be fun for new players and a fun team for GW."sjkerhfgdjhd;955460" wrote:
Zaul, Sidious, Nihilus,EP, Sith Assassin. Phoenix squad will barely get off a few basic attacks before they are toast. Stealthed units can't be countered, AOE stun and cooldown increase prevent special ability use, and shock and heal immunity let you kill off the units you don't annihilate.
Zaul teams don't attack from stealth, they only get stealth for 1 turn, so at the start of each turn they leave stealth and gain advantage. Only one that will be attacking from stealth is SA."Vertigo;955462" wrote:
"sjkerhfgdjhd;955460" wrote:
Zaul, Sidious, Nihilus,EP, Sith Assassin. Phoenix squad will barely get off a few basic attacks before they are toast. Stealthed units can't be countered, AOE stun and cooldown increase prevent special ability use, and shock and heal immunity let you kill off the units you don't annihilate.
Zaul teams don't attack from stealth, they only get stealth for 1 turn, so at the start of each turn they leave stealth and gain advantage. Only one that will be attacking from stealth is SA.
True... though form what we have seen so far I don't think that really matters. You have AOE Daze which will take care of the counter problem.
Now they have upto 2 more to release which could completely change the situation. They really need more DPS."Twin;955484" wrote:
"Vertigo;955462" wrote:
"sjkerhfgdjhd;955460" wrote:
Zaul, Sidious, Nihilus,EP, Sith Assassin. Phoenix squad will barely get off a few basic attacks before they are toast. Stealthed units can't be countered, AOE stun and cooldown increase prevent special ability use, and shock and heal immunity let you kill off the units you don't annihilate.
Zaul teams don't attack from stealth, they only get stealth for 1 turn, so at the start of each turn they leave stealth and gain advantage. Only one that will be attacking from stealth is SA.
True... though form what we have seen so far I don't think that really matters. You have AOE Daze which will take care of the counter problem.
Now they have upto 2 more to release which could completely change the situation. They really need more DPS.
Yeah, the AOE daze is more important than the Zaul teams going into stealth, although SA will be handy for when Kanan dispels debuffs from himself as she'll be constantly stealthed for the most part, or able to stun him."Vertigo;955487" wrote:
"Twin;955484" wrote:
"Vertigo;955462" wrote:
"sjkerhfgdjhd;955460" wrote:
Zaul, Sidious, Nihilus,EP, Sith Assassin. Phoenix squad will barely get off a few basic attacks before they are toast. Stealthed units can't be countered, AOE stun and cooldown increase prevent special ability use, and shock and heal immunity let you kill off the units you don't annihilate.
Zaul teams don't attack from stealth, they only get stealth for 1 turn, so at the start of each turn they leave stealth and gain advantage. Only one that will be attacking from stealth is SA.
True... though form what we have seen so far I don't think that really matters. You have AOE Daze which will take care of the counter problem.
Now they have upto 2 more to release which could completely change the situation. They really need more DPS.
Yeah, the AOE daze is more important than the Zaul teams going into stealth, although SA will be handy for when Kanan dispels debuffs from himself as she'll be constantly stealthed for the most part, or able to stun him.
Yep. Add DT and the phoneixs are completely crippled.- Insure would love to have a good reason to juice up my death trooper. He just looks so damn cool
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,106 PostsLatest Activity: 45 minutes agoRelated Posts
Recent Discussions
- 17 minutes ago
- 2 hours ago