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How do you like the first 3 characters from the my Purge Trooper squad?
- 9 months ago
I apologise for the late reply.
Anyway, I can see there's a lot of D.O.Ts baked into the kits, as well as bonuses on revive - I'm assuming another Purge Trooper you haven't released yet would revive them. But I really like the kits, with the exception that your wording is sometimes a little weird or unclear.
"When the Vibrosword Purge Trooper deals a critical hit on his turn, he takes 2% of the target's maximum Health for the rest of the battle (stacking)." Does this mean he gains 2% Max Health and the enemy loses 2% Max Health, or something else?
I think gaining Frenzy for 2 turns after being critically hit by an enemy with a D.O.T is a little overkill. Maybe tweak it to instead gain Frenzy after being critically hit by an enemy with Breach or Expose. This way, he ties in better to his squadmates, instead of being a potential plug 'n' play character on a D.O.T heavy team. I also think the standard Purge Trooper you made having a mechanic of increasing cooldowns on a critical hit is a bit much. Maybe the effect would only trigger on his turn, once per turn, and if the enemy has a certain number of debuffs. Or you could introduce a new debuff unique to your Purge Troopers that would trigger this. Like "Whenever Purge Trooper critically hits an enemy inflicted with [INSERT UNIQUE DEBUFF HERE] during his turn, increase their cooldowns by 1."
I think your kits have a ton of potential, and I'm eager to see the other two squad members :)
- 9 months ago
Today I'll do Electrostaff Purge Trooper)
- 9 months ago
45in3dmclo7w wrote:
"When the Vibrosword Purge Trooper deals a critical hit on his turn, he takes 2% of the target's maximum Health for the rest of the battle (stacking)." Does this mean he gains 2% Max Health and the enemy loses 2% Max Health, or something else?
No, only target enemy lose Max Health. Vibrosword Purge Trooper hasn't gain Max Health.
- 9 months ago
45in3dmclo7w wrote:
Or you could introduce a new debuff unique to your Purge Troopers that would trigger this. Like "Whenever Purge Trooper critically hits an enemy inflicted with [INSERT UNIQUE DEBUFF HERE] during his turn, increase their cooldowns by 1."
I wanted to do that, but then I changed my mind, because I wanted them to be in synergy with the Lord Vader.
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