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WStankus14's avatar
WStankus14
Rising Novice
2 days ago

Feature Request: Mod Snapshot/Fallback

Problem: Even with the mod loadouts, it's quite tedious to apply those loadouts onto characters for the Order66 raid. Then tedious again, to fix all the mods that were removed from other characters in this process

Solution:

A. Have a button for capturing a snapshot. This snapshot could persists for an hour or so. Then after you're done with the raid, or any journey guide battles, you can revert all your mods to how they were set before

  • Intuivate - Easy click of a button to start process & easy click of a button to revert back
  • QOL improvement
  • Temporary Storage - You'd only be storing the mod loadouts for an hour, then that memory gets released. On top of that, this would be user & trigger dependent - not everyone is going to be doing this all the time
    • To save on computing/storage, you could just store the mod changes since tapping the snapshot button. Then roll those changes back after the timeframe

5 Replies

  • CodyGus21's avatar
    CodyGus21
    Rising Newcomer
    11 hours ago

    This is actually genius, could save a ton of time and would avoid a complete UI overhaul like the mod menu needs

  • WStankus14's avatar
    WStankus14
    Rising Novice
    11 hours ago

    MasterSeedy, yeah that's a good point. 4-6 hours would probably cover about 95% of use cases. They could also make it configurable, so the user could have an option for: 2hr, 4hr, 6hr, etc..

  • I've seen this suggestion many times, though not with the 1-hr time limit. The idea of a time limit on the snapshot is new to me. It's not a bad idea. A little extra programming up front saves quite a lot of memory/storage. 

    That said, if they were to implement this, I'd think 1 hour is too short. I know a lot of people who spend more than an hour on the raid. Many of those people are folks who want to 2man or 3man the top tier and are willing to wait for RNG to line up to make it work. These are exactly the folks that are using remodding to get every advantage short of relic'ing up another character. I can imagine other scenarios as well where an hour isn't long enough. 

    8 hours seems plenty and to spare. 6 hours should be plenty and maybe some to spare, but IDK how others play the game. 2-4 hours might be a sweet spot, but again, IDK. 

  • prettyfly4quiguy's avatar
    prettyfly4quiguy
    Seasoned Ace
    1 day ago
    6ddcf68c8ccbc454 wrote:

    You know we have mod loadouts right

    Go back and read the first sentence of OP's post 🤦

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