10 years ago
Fortitude in GW
What's the point, it is a health bar that doesn't regenerate by player means. So all it does is help out your squad for the beginner rounds where your team should be beating your opponent anyway, but ...
"Mol_Eliza_oops;317704" wrote:
Personally, I think you should get back an equal percentage of protection with your health bar. So, for example, if I finish the node with full health, I get back full protection. If I finish with 25% health, I get 25% protection back. The strategy stays intact, it would still be hard but fair.
Edit: Even half the percent of health would be a fair change. For example, if I end with 100% health, I get the greater of 50% protection or my ending protection. If I end with 80% health, I get the greater of 40% protection or ending protection (Barriss can reduce health while leaving protection in place).