It look like that kyber 1 is now only top 2000 and keep reducing in number. It will reduce to 0 in 3-4 GAC if it continues like this. I think it was over 10000 at startup. I never expect this, was it planned empty itself? Removing 100 points and keeping the same threshold is kind of weird…
I really stopped caring about gac around 6 months ago and even with a brutal 3v3 season of 1-5 I’m still in k2. My crystal income has greatly increased with the new system but just because I’m getting more crystals while caring less doesn’t mean gac can’t be better.
The main reason I don’t care anymore is the depletion of kyber 1. Can’t say I really care for myself as I’m similar to @TVF I just need to stay above k4. However, I wish they had approached controlling the size of various leagues/division by adjusting the skill rating needed instead of squishing our ratings. It certainly would have felt more fair to adjust kyber 1 rating to include the top 10% of accounts at the end of each season and kyber 2 to 11-30 and so on and so forth than using the current system.
Regardless, to continually have fewer players in k1 than their stated goal of 10% of kyber and ignoring that fact needs to stop. Whether fixing this is accomplished by a once every six month adjustment to everyone’s skill rating or periodically adjusting the thresholds for each division doesn’t matter to me.
System just balance itself and this balance is dead end. Most competitive GACs for me was on 4-7 months after this system was launched.
Just again I will suggest reset skillrating sorted by GP with one time reward for current position and play another year of this system. And then do it again and again every year. GP will not be an issue, because it is just starting position and it affects only on 1 GAC of 12.
Or lower skillrating decrease number after losing GAC, like: 1 win = (2 lose)*-1.
"Screerider;c-2400809" wrote: Pretty sure the squish retains your position, unless someone can show an example of someone with higher Skill Rating being squished below someone who had a lower Skill Rating.
Also, Squishing up is apparently a thing as well.
A player's position in regards to other players is in no way relevant. Their position in the division/ League is.
Well, the idea is that if you were at Position XYZ before the Squish, you'd still be at Position XYZ after the Squish. This means whatever Percentile you were at doesn't change. If Leagues and Divisions are based on Percentiles, the Squish isn't going to change that.
From what others have gathered, though, it does seem the percentiles for each Division have been changing over time, which doesn't make a lot of sense. I'd be curious what CG's explanation is.
In any case, the Squish isn't the cause of redrawing the Percentiles.
CG's explanation: We don't have to pay out rewards to as many players if we make Kyber smaller! That's it, nothing more.
Pretty soon K1 will be the top 1000 or even 500 and all of Kyber will be like 3-4000. Just one more event where CG wants to give as many players as possible scraps to work with so we'll spend more money on the game.
Well, the idea is that if you were at Position XYZ before the Squish, you'd still be at Position XYZ after the Squish. This means whatever Percentile you were at doesn't change. If Leagues and Divisions are based on Percentiles, the Squish isn't going to change that.
From what others have gathered, though, it does seem the percentiles for each Division have been changing over time, which doesn't make a lot of sense. I'd be curious what CG's explanation is.
In any case, the Squish isn't the cause of redrawing the Percentiles.
I’m not sure if you are legitimately confusing percentile and percentage between different parts of the discussion?
The percentage in each division and league is changing. Percentile is no longer linked well to rewards because of that change in percentage.
Also the same skill rating can have a different squish based on your league - it’s a little bizarre. See the circled region of the squish chart
"Olddumper;c-2401084" wrote: An obvious thing they need to do is strip 100 day inactive accounts of rank and remove them entirely. This will help alleviate the squish.
Wow, that trend is truly baffling, particularly for the middle 3 leagues.
I do wonder how much bandwidth CG has to address things like this (and cheating) when they have to create a new Conquest character every 12 weeks and a new DC set every 8 weeks in addition to all the new Marquees; Legendaries; GLs; packs; and, on very rare occasions, new content.
"Olddumper;c-2401084" wrote: An obvious thing they need to do is strip 100 day inactive accounts of rank and remove them entirely. This will help alleviate the squish.
How do you remove someone entirely? What happens if they come back?
"Olddumper;c-2401084" wrote: An obvious thing they need to do is strip 100 day inactive accounts of rank and remove them entirely. This will help alleviate the squish.
How do you remove someone entirely? What happens if they come back?
If they come back they can be sorted back in by GP but no higher than Aurodium.
Under 5 mil carbonite 5 to 7.5 chromium Above 7.5 Aurodium
Start them out in these and you can adjust these periodically but for now that would be about right.
Between this and small reward crates for clearing a zone and they would never have to revisit the issue.
"TheDude420;c-2400785" wrote: I brought this up when this system was rolled out, and was told the squish is normal for this type of ranking system in other games.
But the obvious question is, if we are getting squished every few months, and we are designed to only have a 50% win rate…doesn’t that mean that K1 (and eventually K2?) will keep getting smaller and smaller due to the continued squish?
Squish may be normal with this type of ranking system, but this ranking system has static division boundaries that are causing K1 shrinkage at an alarming rate.
And no, we were not in the shower!
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