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44BEAST's avatar
44BEAST
Seasoned Novice
1 month ago

Give us more ways to play with our teams and increase ways to earn credits

There is no incentive to play this game for extended periods of time. There is no mode that supports this. You can log in and do your daily tasks, spend your energy and that's it. We spend all this time and money to build up different teams and then only have 2 times maybe a week to actually use them in GAC if you are not in carbonite. (unless conquest is around). With the recent removal of Galactic Challenges, there is truly no way for a player to spend an extended amount of time. 

I find this to be an issue as I commonly find myself with nothing left to do, but feeling I am not ready to be done playing. There needs to be some type of mode similar to Galactic War/Conquest that allows you to continuously battle different teams to practice synergies and counters.  Make it never ending, no end goal, no energy just continual battles. This would open doors to extended play time and solve many complaints about the lack of sandbox/theory crafting opportunities within the game. 

Furthermore, this is a great way to reward players for simply spending extended time on the game. In recent updates, LSTs have vastly reshaped the way we play the game. Credits have become even more scarce than before. With players accumulating teams faster than ever. I have noticed most legacy systems in place do not account for this effect. (EX/ the credit heist event giving 300k)

This is a rough example, but you can supplement "rewards" in this mode by just giving out 100k credits after 5 battles won or 10 or whatever you seem fair. The game mode doesn't have to be linked to any critical relic materials and gear. I for one would trade two hours to EARN a million credits because not only would I feel rewarded, but I would have the opportunity to play with all the teams.

SWGOH is great because it allows fans to play with all of their favorite characters, but with the current format of the game, we can't always do that. 

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